gTurrbo

USA
176 matches tracked
ELO
2,755
Peak across recorded matches: 2,812
Rank NA ▼ 65 places
#681
USA #341 in USA
30 days · prev. #616 · best #616
Last updated:

How does gTurrbo play?

Rating 1.08 (from 90 matches) K/R 0.77 ADR 84.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 46% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 0% no comparison
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.3 from the last 90

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 17.1% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 5x 4K, 1 ace in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 43% no comparison
Utility damage per round 5.0 no comparison
Enemies flashed per round 0.31 no comparison
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether gTurrbo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 176 before.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.80.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
36 matches · 47% win rate
In match 2 of the day +26 ELO
23 matches · 43% win rate

gTurrbo loses the most ELO on Mirage: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 23%
0.79 better than 67%
85.6 better than 69%
1.09 better than 62%
53% of 156 duels better than 56%
35% of 23 situations better than 38%
Ancient21
52% better than 43%
0.75 better than 46%
82.8 better than 52%
1.00 better than 31%
48% of 113 duels better than 26%
25% of 8 situations better than 18%
Anubis14
71% -
0.83 -
92.1 -
1.17-
46% of 74 duels -
40% of 5 situations -
Dust 29
22% -
0.64 -
75.1 -
0.89-
35% of 46 duels -
60% of 5 situations -
Cache7
57% -
0.89 -
94.7 -
1.18-
46% of 37 duels -
14% of 7 situations -
Nuke3
67% -
0.96 -
93.1 -
1.37-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gTurrbo plays

Across 176 matches gTurrbo averages K/R 0.77 and ADR 84.7; the rating across the 90 rated matches is 1.08. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 39% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 44 of 90 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 18 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. gTurrbo loses the most ELO on Mirage (−74 ELO, win rate 47%). Things go best in match 1 of the day (+90 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +90 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.