gRcs

Romania
On FACEIT since 2020 190 matches tracked 31 matches in 30 days
ELO ▲ 258
3,595
30-day peak: 3,595
Rank EU ▲ 1,188 places
#874
Romania #15 in Romania
30 days · prev. #2,062 · best #859
Last updated:

How does gRcs play?

Rating 1.10 (from 143 matches) K/R 0.81 ADR 87.0 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 166 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 55%+1 pp · Ø 54% better than 53%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 28%−13 pp · Ø 41% better than 4%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly below the average (1.12).

Headshot rate 54%+1 pp · Ø 53% better than 48%
AWP share of kills 28%+15 pp · Ø 13% better than 84%
K/D 1.06−0.06 · Ø 1.12 better than 21%
Pistol kills per match 3.3
Knife kills 7 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (14.3%).

2K rounds 15.6%+1.3 pp · Ø 14.3% better than 74%
3K rounds 4.4%−0.3 pp · Ø 4.7% better than 36%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 38x 4K, 5 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.40+0.07 · Ø 0.33 better than 68%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.4, Headshots +3 pp, ELO +243
= Stayed the same
Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.86 (at the start 0.79). Clearly above the average (0.79).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −225 ELO
67 matches · 45% win rate
On Dust 2 −146 ELO
46 matches · 48% win rate
On Wednesdays −239 ELO, win rate 40%

gRcs loses the most ELO from match 5 of the day: −225 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
66% better than 83%
0.81 better than 53%
87.6 better than 56%
1.10 better than 40%
53% of 359 duels better than 37%
48% of 25 situations better than 78%
Dust 246
48% better than 18%
0.86 better than 75%
91.7 better than 76%
1.19 better than 66%
60% of 314 duels better than 76%
19% of 16 situations better than 7%
Ancient39
49% better than 19%
0.77 better than 37%
82.8 better than 37%
1.06 better than 29%
59% of 172 duels better than 76%
15% of 13 situations better than 5%
Anubis30
60% better than 61%
0.81 better than 59%
86.4 better than 58%
1.07 better than 34%
51% of 165 duels better than 31%
43% of 7 situations better than 60%
Inferno9
56% -
0.70 -
79.4 -
0.91-
50% of 58 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gRcs plays

Across 190 matches gRcs averages K/R 0.81 and ADR 87.0; the rating across the 143 rated matches is 1.10. Biggest strength: Rounds with first kill at 18%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Mirage with a 66% win rate in 62 matches. In 76 of 166 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 120 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: November 2026 at 1.32. gRcs loses the most ELO from match 5 of the day (−225 ELO, win rate 45%). Things go best on Mirage (+160 ELO, win rate 66%). Match no. 2 of the day goes best: 64% win rate, +57 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.4, Headshots +3 pp, ELO +243. Unchanged in recent months: Win rate at 57%. Last 30 days: 31 matches, win rate 61%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.