gHode-

South Korea
On FACEIT since 2025 265 matches tracked 54 matches in 30 days
ELO ▼ 133
2,165
30-day peak: 2,310
Rank EU
#159,805
South Korea #2,202 in South Korea
Last updated:

How does gHode- play?

Rating 1.11 (from 226 matches) K/R 0.79 ADR 87.9 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Knife kills 5 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 45x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +10.1
= Stayed the same
Rating at 1.14, Win rate at 49%, ELO at 2,165
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
85 matches · 60% win rate
On Anubis −69 ELO
26 matches · 58% win rate
On Mondays −39 ELO, win rate 43%

gHode- loses the most ELO on Mirage: −121 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
60% better than 80%
0.84 better than 88%
91.6 better than 90%
1.18 better than 88%
54% of 427 duels better than 66%
29% of 56 situations better than 24%
Dust 250
38% better than 11%
0.72 better than 40%
82.3 better than 57%
1.04 better than 52%
48% of 176 duels better than 34%
26% of 23 situations better than 19%
Ancient41
56% better than 69%
0.79 better than 74%
86.7 better than 77%
1.06 better than 63%
54% of 142 duels better than 69%
26% of 23 situations better than 22%
Anubis26
58% better than 68%
0.84 better than 89%
92.2 better than 91%
1.11 better than 73%
56% of 93 duels better than 76%
25% of 12 situations better than 17%
Cache21
48% better than 32%
0.86 better than 92%
95.4 better than 94%
1.16 better than 86%
48% of 83 duels better than 39%
56% of 9 situations better than 87%
Inferno20
35% better than 6%
0.68 better than 21%
77.9 better than 32%
0.98 better than 26%
42% of 77 duels better than 7%
43% of 7 situations better than 57%
Nuke19
47% better than 29%
0.75 better than 47%
84.0 better than 59%
1.02 better than 39%
44% of 72 duels better than 12%
57% of 7 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How gHode- plays

Across 265 matches gHode- averages K/R 0.79 and ADR 87.9; the rating across the 226 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 87.9, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 85 matches. In 114 of 226 matches the rating was 1.10 or higher (50%), in 69 it was below 0.90. In 196 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. gHode- loses the most ELO on Mirage (−121 ELO, win rate 60%). Things go best on Cache (+52 ELO, win rate 48%). Improved over the last three months: K/R +0.07, ADR +10.1. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.14, Win rate at 49%, ELO at 2,165. Last 30 days: 54 matches, win rate 48%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.