gAtito-
How does gAtito- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Nov 2025 to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months unchanged at 0.62. Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.92 (at the start 0.91). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 78.0. Last 3 months: 68.1 (at the start 69.9). Well below the average (80.2).
Share of headshot kills
Best month: November 2025 with 62%. Last 3 months: 55% (at the start 61%). Clearly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 74%. Last 3 months: 66% (at the start 61%). Well above the average (50%).
Best month: September 2026 with 2,750. Last 3 months: 2,722 (at the start 2,020).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gAtito- loses the most ELO in match 2 of the day: −39 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 31 · Dust 2
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How gAtito- plays
Across 183 matches gAtito- averages K/R 0.63 and ADR 69.2; the rating across the 165 rated matches is 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 57% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 45 of 165 matches the rating was 1.10 or higher (27%), in 80 it was below 0.90. In 116 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. gAtito- loses the most ELO in match 2 of the day (−39 ELO, win rate 59%). Things go best on Nuke (+57 ELO, win rate 71%). Match no. 1 of the day goes best: 74% win rate, +3 ELO. Improved over the last three months: Win rate +5 pp, ELO +702. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.92, ADR at 68.1. Last 30 days: 26 matches, win rate 62%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.