g8x

USA
179 matches tracked 58 matches in 30 days
ELO ▼ 85
2,331
30-day peak: 2,435
Rank NA ▲ 182 places
#2,735 #1,497 in US
30 days · before #2,917 · best #2,647
Last updated:

How does g8x play?

Rating 1.06 (from 113 matches) K/R 0.79 ADR 80.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 65%+14 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 11%
AWP share of kills 35%+24 pp better than 98%
K/D 1.06+0.02 better than 57%
Pistol kills per match 4.2
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 level
4Ks and aces 17x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.300.00 level
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.79, ADR at 81.0, Headshots at 42%, ELO at 2,307
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months unchanged at 0.79.

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −39 ELO
26 matches · 42% wins
On Inferno −26 ELO
40 matches · 58% wins
Between 0:00 and 6:00 −134 ELO, win rate 42%
On Tuesdays −56 ELO, win rate 40%

g8x loses the most ELO on Ancient: −39 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
38% better than 7%
0.78 better than 67%
80.3 better than 47%
1.11 better than 72%
66% of 146 duels better than 98%
29% of 24 situations better than 23%
Inferno40
58% better than 59%
0.84 better than 82%
83.1 better than 54%
1.10 better than 62%
65% of 98 duels better than 93%
31% of 29 situations better than 33%
Anubis27
56% better than 62%
0.78 better than 69%
80.7 level
1.06 better than 55%
66% of 79 duels better than 98%
25% of 12 situations better than 18%
Ancient26
42% better than 18%
0.77 better than 63%
79.4 better than 39%
0.96 better than 22%
54% of 56 duels better than 62%
33% of 9 situations better than 37%
Dust 225
32% better than 4%
0.76 better than 58%
78.5 better than 36%
0.95-
66% of 71 duels better than 98%
40% of 5 situations better than 57%
Cache7
86% -
0.90 -
87.6 -
1.16-
71% of 24 duels -
25% of 4 situations -
Nuke3
33% -
0.62 -
60.4 -
0.88-
29% of 7 duels -
50% of 2 situations -
Vertigo3
67% -
0.60 -
65.8 -
1.02-
100% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g8x plays

Across 179 matches g8x averages K/R 0.79 and ADR 80.4; the rating across the 113 rated matches is 1.06. Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 11% of players on level 10. On average 17.4 kills per match, 42% of them headshots. The strongest map is Inferno with a 58% win rate in 40 matches. In 43 of 113 matches the rating was 1.10 or higher (38%), in 38 it was below 0.90. In 113 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. g8x loses the most ELO on Ancient (−39 ELO, win rate 42%). Things go best on Anubis (+13 ELO, win rate 56%). Improved over the last three months: Win rate +9 pp. Unchanged in recent months: K/R at 0.79, ADR at 81.0, Headshots at 42%, ELO at 2,307. Last 30 days: 58 matches, win rate 47%, ELO balance +21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.