g6stly

Moldova
On FACEIT since 2020 185 matches tracked 83 matches in 30 days
ELO ▲ 212
3,143
30-day peak: 3,262
Rank EU ▼ 2,713 places
#4,901
Moldova #17 in Moldova
30 days · prev. #2,188 · best #2,188
Last updated:

How does g6stly play?

Rating 0.91 (from 126 matches) K/R 0.66 ADR 75.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.86−0.19 · Ø 1.05 better than 1%
Pistol kills per match 2.3 from the last 126
Knife kills 4 in 126 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 4%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 27x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether g6stly is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
48 matches · 52% win rate
On Ancient −55 ELO
30 matches · 53% win rate
On Tuesdays −59 ELO, win rate 38%

g6stly loses the most ELO on Mirage: −63 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.71 · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% better than 38%
0.66 better than 10%
77.6 better than 27%
0.90 better than 6%
52% of 297 duels better than 46%
35% of 17 situations better than 38%
Ancient30
53% better than 43%
0.65 better than 8%
71.7 better than 6%
0.87 better than 3%
43% of 182 duels better than 7%
25% of 16 situations better than 17%
Dust 220
45% better than 17%
0.65 better than 9%
76.1 better than 21%
0.89 better than 4%
50% of 112 duels better than 36%
67% of 9 situations better than 97%
Inferno14
50% -
0.72 -
82.9 -
0.98-
48% of 102 duels -
33% of 3 situations -
Anubis7
29% -
0.63 -
78.1 -
0.85-
46% of 41 duels -
0% of 2 situations -
Cache4
50% -
0.73 -
76.0 -
1.00-
47% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g6stly plays

Across 185 matches g6stly averages K/R 0.66 and ADR 75.7; the rating across the 126 rated matches is 0.91. Biggest strength: Utility hit rate at 41%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.86, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Ancient with a 53% win rate in 30 matches. In 32 of 126 matches the rating was 1.10 or higher (25%), in 65 it was below 0.90. In 185 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. g6stly loses the most ELO on Mirage (−63 ELO, win rate 52%). Things go best in match 1 of the day (+114 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +114 ELO. Last 30 days: 83 matches, win rate 51%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.