g4ry-

Romania
On FACEIT since 2016 680 matches tracked 161 matches in 30 days
ELO ▲ 270
3,801
30-day peak: 3,923
Rank EU ▲ 114 places
#399
Romania #7 in Romania
30 days · prev. #513 · best #221
Last updated:

How does g4ry- play?

Rating 1.10 (from 367 matches) K/R 0.79 ADR 87.2 from 680 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 367 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (475 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%−1 pp · Ø 43% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.12).

Headshot rate 58%+4 pp · Ø 54% better than 71%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.08−0.04 · Ø 1.12 better than 27%
Pistol kills per match 3.2 from the last 367
Knife kills 3 in 367 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.1%).

2K rounds 13.6%−0.5 pp · Ø 14.1% better than 25%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 56%
MVPs per match 2.7+0.1 · Ø 2.6 better than 60%
4Ks and aces 111x 4K, 10 aces in 475 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.28−0.06 · Ø 0.34 better than 27%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +510
= Stayed the same
K/R at 0.78, ADR at 87.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Right on the average (0.78).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
75 matches · 53% win rate
On Wednesdays −240 ELO, win rate 43%

g4ry- loses the most ELO on Dust 2: −83 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
55% better than 40%
0.81 better than 53%
90.5 better than 72%
1.11 better than 44%
54% of 758 duels better than 43%
40% of 45 situations right on the average
Ancient90
56% better than 42%
0.79 right on the average
86.9 better than 59%
1.11 right on the average
54% of 513 duels right on the average
46% of 39 situations better than 68%
Dust 275
53% better than 33%
0.80 right on the average
87.7 better than 60%
1.14 right on the average
54% of 429 duels better than 44%
35% of 31 situations better than 37%
Anubis49
45% better than 14%
0.74 better than 28%
82.4 better than 36%
1.01 better than 18%
43% of 274 duels better than 5%
38% of 21 situations better than 47%
Cache29
59% -
0.80 -
88.9 -
1.10-
47% of 172 duels -
25% of 8 situations -
Aim_map_faceit3
33% -
0.46 -
59.0 -
0.76-
46% of 59 duels -
46% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g4ry- plays

Across 680 matches g4ry- averages K/R 0.79 and ADR 87.2; the rating across the 367 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 167 of 367 matches the rating was 1.10 or higher (46%), in 112 it was below 0.90. In 475 matches with detailed stats: 111 4Ks and 10 aces. Best month by rating: November 2026 at 1.13. g4ry- loses the most ELO on Dust 2 (−83 ELO, win rate 53%). Things go best in match 3 of the day (+274 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +274 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +510. Unchanged in recent months: K/R at 0.78, ADR at 87.0. Last 30 days: 161 matches, win rate 56%, net ELO +303.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.