g0thica

Switzerland
On FACEIT since 2022 134 matches tracked 69 matches in 30 days
ELO ▼ 27
2,349
30-day peak: 2,451
Rank EU
#91,834
Switzerland #758 in Switzerland
Last updated:

How does g0thica play?

Rating 1.01 (from 84 matches) K/R 0.74 ADR 77.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 7x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +167
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.16, ADR −8.3, Headshots −9 pp

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
20 matches · 40% win rate
On Mirage −23 ELO
42 matches · 48% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%
On Fridays ±0 ELO, win rate 40%

g0thica loses the most ELO on Ancient: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.51 · Ancient
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
48% better than 34%
0.72 better than 38%
76.3 better than 25%
0.98 better than 29%
51% of 109 duels right on the average
38% of 13 situations better than 48%
Dust 231
58% better than 72%
0.79 better than 71%
81.8 better than 53%
1.07 better than 58%
52% of 109 duels better than 54%
44% of 16 situations better than 68%
Ancient20
40% better than 12%
0.74 better than 43%
77.9 better than 27%
1.03-
61% of 66 duels better than 91%
60% of 5 situations better than 92%
Anubis13
38% -
0.65 -
71.5 -
0.90-
48% of 52 duels -
0% of 3 situations -
Inferno11
45% -
0.73 -
77.9 -
0.96-
54% of 24 duels -
33% of 3 situations -
Nuke8
63% -
0.91 -
88.6 -
1.14-
70% of 27 duels -
33% of 3 situations -
Cache5
40% -
0.69 -
65.4 -
1.01-
32% of 28 duels -
0% of 2 situations -
Overpass4
50% -
0.70 -
80.3 -
0.77-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0thica plays

Across 134 matches g0thica averages K/R 0.74 and ADR 77.9; the rating across the 84 rated matches is 1.01. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 69 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. g0thica loses the most ELO on Ancient (−100 ELO, win rate 40%). Things go best on Dust 2 (+97 ELO, win rate 58%). Match no. 3 of the day goes best: 55% win rate, −24 ELO. Improved over the last three months: Win rate +11 pp, ELO +167. Got weaker: K/R −0.07, Rating −0.16, ADR −8.3, Headshots −9 pp. Last 30 days: 69 matches, win rate 54%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.