g0rmy666

Netherlands
On FACEIT since 2024 178 matches tracked 35 matches in 30 days
Last updated:

How does g0rmy666 play?

Rating 0.99 (from 138 matches) K/R 0.72 ADR 79.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 53%+4 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 76%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.98+0.02 · Ø 0.96 better than 59%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.7%).

2K rounds 11.7%−1.0 pp · Ø 12.7% better than 24%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 78%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 17x 4K, 7 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 34%−1 pp · Ø 35% better than 49%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 12%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 20%
Deaths per round 74%+1 pp · Ø 73% better than 41%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.12
= Stayed the same
ADR at 82.2
▼ Got worse
Headshots −4 pp, Win rate −18 pp, ELO −360

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.70).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
57 matches · 42% win rate
On Saturdays −59 ELO, win rate 33%

g0rmy666 loses the most ELO on Mirage: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
42% better than 21%
0.74 better than 65%
79.3 better than 55%
1.00 better than 60%
55% of 211 duels better than 80%
39% of 23 situations better than 59%
Dust 249
61% better than 87%
0.76 better than 79%
81.9 better than 72%
1.04 better than 74%
51% of 198 duels better than 60%
30% of 20 situations better than 33%
Anubis41
51% better than 52%
0.74 better than 68%
78.8 better than 51%
1.06 better than 79%
55% of 124 duels better than 81%
42% of 24 situations better than 63%
Nuke16
56% better than 63%
0.65 better than 28%
78.7 better than 58%
0.89-
42% of 59 duels better than 16%
60% of 5 situations better than 92%
Cache9
22% -
0.61 -
71.0 -
0.77-
40% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0rmy666 plays

Across 178 matches g0rmy666 averages K/R 0.72 and ADR 79.1; the rating across the 138 rated matches is 0.99. Biggest strength: Opening duels won at 53%, better than 81% of level 5 players. Most room to improve: Utility damage per round at 2.1, better than only 12% of level 5 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 61% win rate in 49 matches. In 49 of 138 matches the rating was 1.10 or higher (36%), in 57 it was below 0.90. In 116 matches with detailed stats: 17 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. g0rmy666 loses the most ELO on Mirage (−26 ELO, win rate 42%). Things go best on Anubis (+36 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.04, Rating +0.12. Got weaker: Headshots −4 pp, Win rate −18 pp, ELO −360. Unchanged in recent months: ADR at 82.2. Last 30 days: 35 matches, win rate 34%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.