g0ljo

Serbia
On FACEIT since 2021 378 matches tracked 133 matches in 30 days
ELO ▲ 2
2,148
30-day peak: 2,173
Rank EU
#167,216
Serbia #1,690 in Serbia
Last updated:

How does g0ljo play?

Rating 1.03 K/R 0.76 ADR 81.9 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 378 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.9
Knife kills 3 in 378 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 54%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 74x 4K, 8 aces in 314 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +9 pp, ELO +389
= Stayed the same
K/R at 0.77, ADR at 82.0
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
113 matches · 56% win rate
On Ancient −59 ELO
63 matches · 44% win rate
On Tuesdays −82 ELO, win rate 40%

g0ljo loses the most ELO on Dust 2: −143 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 45 · Anubis

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
56% better than 67%
0.79 better than 75%
83.9 better than 67%
1.09 better than 69%
53% of 805 duels better than 62%
51% of 57 situations better than 85%
Mirage82
50% better than 45%
0.73 better than 46%
78.9 better than 41%
0.99 better than 37%
48% of 588 duels better than 33%
51% of 35 situations better than 86%
Ancient63
44% better than 26%
0.75 better than 53%
83.9 better than 62%
1.01 better than 42%
48% of 410 duels better than 31%
24% of 37 situations better than 18%
Anubis52
60% better than 79%
0.82 better than 84%
89.0 better than 86%
1.09 better than 70%
54% of 415 duels better than 66%
52% of 23 situations better than 83%
Nuke26
38% better than 7%
0.72 better than 34%
73.9 better than 16%
1.00 better than 35%
47% of 148 duels better than 22%
60% of 15 situations better than 90%
Inferno24
42% better than 17%
0.71 better than 35%
76.3 better than 24%
0.96 better than 19%
49% of 188 duels better than 31%
20% of 10 situations better than 10%
Cache15
47% better than 25%
0.66 better than 21%
74.1 better than 22%
0.92 better than 19%
40% of 112 duels better than 6%
50% of 2 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How g0ljo plays

Across 378 matches g0ljo averages K/R 0.76, ADR 81.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 52 matches. In 149 of 378 matches the rating was 1.10 or higher (39%), in 145 it was below 0.90. In 314 matches with detailed stats: 74 4Ks and 8 aces. Best month by rating: September 2026 at 1.11. g0ljo loses the most ELO on Dust 2 (−143 ELO, win rate 56%). Things go best on Mirage (+24 ELO, win rate 50%). Improved over the last three months: Rating +0.06, Win rate +9 pp, ELO +389. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.0. Last 30 days: 133 matches, win rate 51%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.