g0gochkaa

Belarus
On FACEIT since 2025 222 matches tracked 51 matches in 30 days
ELO ▼ 173
2,009
30-day peak: 2,182
Rank EU
#253,219
Belarus #5,897 in Belarus
Last updated:

How does g0gochkaa play?

Rating 1.12 K/R 0.79 ADR 85.6 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.7
Knife kills 11 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 31x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 52%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −9.3, Win rate −3 pp, ELO −219

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
38 matches · 50% win rate
In match 2 of the day −75 ELO
34 matches · 35% win rate
Between 6:00 and 12:00 −27 ELO, win rate 26%
On Thursdays +30 ELO, win rate 35%

g0gochkaa loses the most ELO on Ancient: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Anubis
  4. Most kills in a match: 39 · Nuke
  5. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
43% better than 21%
0.78 better than 70%
84.6 better than 69%
1.10 better than 73%
57% of 188 duels better than 82%
37% of 51 situations better than 47%
Dust 245
47% better than 34%
0.82 better than 83%
90.2 better than 88%
1.14 better than 81%
58% of 210 duels better than 86%
48% of 25 situations better than 77%
Ancient38
50% better than 46%
0.79 better than 72%
83.4 better than 60%
1.11 better than 76%
55% of 153 duels better than 71%
33% of 15 situations better than 38%
Anubis36
36% better than 8%
0.77 better than 66%
84.9 better than 71%
1.08 better than 67%
55% of 155 duels better than 72%
48% of 27 situations better than 75%
Nuke19
47% better than 27%
0.74 better than 43%
82.5 better than 55%
1.04 better than 43%
51% of 82 duels better than 43%
42% of 12 situations right on the average
Inferno15
27% better than 1%
0.83 better than 85%
85.1 better than 67%
1.19 better than 87%
65% of 51 duels better than 96%
43% of 14 situations better than 62%
Cache10
60% -
0.88 -
89.8 -
1.29-
74% of 38 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0gochkaa plays

Across 222 matches g0gochkaa averages K/R 0.79, ADR 85.6 and a rating of 1.12. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 108 of 222 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 181 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.25. g0gochkaa loses the most ELO on Ancient (−75 ELO, win rate 50%). Things go best on Dust 2 (+64 ELO, win rate 47%). Match no. 4 of the day goes best: 52% win rate. Got weaker: K/R −0.09, Rating −0.11, ADR −9.3, Win rate −3 pp, ELO −219. Unchanged in recent months: Headshots at 45%. Last 30 days: 51 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.