g0gi4_

Estonia
On FACEIT since 2022 206 matches tracked 67 matches in 30 days
ELO ▲ 55
2,291
30-day peak: 2,343
Rank EU
#108,550
Estonia #1,089 in Estonia
Last updated:

How does g0gi4_ play?

Rating 0.94 K/R 0.68 ADR 76.2 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.5
Knife kills 5 in 206 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 20x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +6 pp, ELO +95
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 76.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
35 matches · 37% win rate
In match 3 of the day −26 ELO
36 matches · 39% win rate
On Sundays −50 ELO, win rate 41%

g0gi4_ loses the most ELO on Dust 2: −148 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.53 · Inferno
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 46%
0.70 better than 28%
78.1 better than 34%
0.96 better than 24%
51% of 350 duels right on the average
36% of 33 situations better than 43%
Dust 235
37% better than 7%
0.68 better than 20%
75.0 better than 20%
0.92 better than 13%
41% of 200 duels better than 6%
75% of 12 situations better than 99%
Ancient32
56% better than 61%
0.67 better than 15%
73.0 better than 11%
0.94 better than 18%
45% of 154 duels better than 16%
63% of 16 situations better than 93%
Anubis25
52% better than 46%
0.66 better than 13%
76.7 better than 24%
0.93 better than 14%
45% of 143 duels better than 16%
28% of 18 situations better than 21%
Inferno21
57% better than 60%
0.74 better than 43%
79.3 better than 33%
1.05 better than 42%
46% of 121 duels better than 15%
37% of 19 situations better than 48%
Nuke15
53% better than 40%
0.65 better than 11%
75.4 better than 22%
0.87 better than 7%
42% of 88 duels better than 12%
45% of 11 situations better than 62%
Cache10
50% -
0.63 -
73.5 -
0.90-
44% of 71 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0gi4_ plays

Across 206 matches g0gi4_ averages K/R 0.68, ADR 76.2 and a rating of 0.94. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.92, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 61% headshots. The strongest map is Inferno with a 57% win rate in 21 matches. In 57 of 206 matches the rating was 1.10 or higher (28%), in 92 it was below 0.90. In 146 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. g0gi4_ loses the most ELO on Dust 2 (−148 ELO, win rate 37%). Things go best on Mirage (+50 ELO, win rate 51%). Match no. 2 of the day goes best: 62% win rate, +50 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp, ELO +95. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.0. Last 30 days: 67 matches, win rate 51%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.