fwafawwrt

South Korea
On FACEIT since 2022 193 matches tracked 72 matches in 30 days
ELO ▼ 170
2,228
30-day peak: 2,398
Rank EU
#124,120
South Korea #1,756 in South Korea
Last updated:

How does fwafawwrt play?

Rating 1.00 K/R 0.71 ADR 77.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.2
Knife kills 9 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +106
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.9
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
41 matches · 37% win rate
On Dust 2 −26 ELO
43 matches · 51% win rate
On Tuesdays +12 ELO, win rate 36%

fwafawwrt loses the most ELO in match 2 of the day: −30 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
56% better than 67%
0.73 right on the average
78.3 better than 39%
1.03 better than 53%
53% of 390 duels better than 64%
39% of 36 situations better than 52%
Dust 243
51% better than 48%
0.74 right on the average
83.4 better than 62%
1.02 better than 46%
54% of 215 duels better than 64%
36% of 25 situations better than 47%
Anubis34
26% better than 2%
0.68 better than 22%
72.1 better than 9%
0.95 better than 22%
50% of 177 duels better than 43%
50% of 16 situations better than 80%
Nuke15
60% better than 65%
0.66 better than 9%
72.7 better than 8%
0.91 better than 9%
48% of 82 duels better than 26%
83% of 6 situations better than 99%
Ancient11
27% -
0.65 -
71.0 -
0.89-
49% of 37 duels -
25% of 8 situations -
Inferno8
75% -
0.70 -
71.8 -
1.08-
61% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fwafawwrt plays

Across 193 matches fwafawwrt averages K/R 0.71, ADR 77.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 67 of 193 matches the rating was 1.10 or higher (35%), in 80 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. fwafawwrt loses the most ELO in match 2 of the day (−30 ELO, win rate 37%). Things go best from match 5 of the day (+72 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: ELO +106. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.9. Last 30 days: 72 matches, win rate 49%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.