future22-
How does future22- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average19% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).
Utility and deaths
Strength7.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.96 (at the start 0.92). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 80.1. Last 3 months: 76.4 (at the start 77.1). Slightly below the average (81.0).
Share of headshot kills
Best month: June 2026 with 68%. Last 3 months: 51% (at the start 59%). Right on the average (51%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Best month: August 2026 with 2,548. Last 3 months: 2,437 (at the start 2,436).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 249 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
future22- loses the most ELO on Cache: −20 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
- Recorded match no. 100 · Inferno
- Most kills in a match: 35 · Cache
Maps in detail
from the last 249 matchesCompared with players on the same level who have at least 15 matches on the map.
How future22- plays
Across 249 matches future22- averages K/R 0.68 and ADR 76.6; the rating across the 211 rated matches is 0.96. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Inferno with a 60% win rate in 58 matches. In 74 of 211 matches the rating was 1.10 or higher (35%), in 98 it was below 0.90. In 176 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. future22- loses the most ELO on Cache (−20 ELO, win rate 42%). Things go best on Ancient (+76 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +52 ELO. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 76.4, Win rate at 52%, ELO at 2,437. Last 30 days: 29 matches, win rate 52%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.