fuschu

Germany
176 matches tracked 54 matches in 30 days
ELO ▲ 10
2,324
30-day peak: 2,483
Rank OCE ▲ 119 places
#445
DE #2,336 in DE
30 days · prev. #564 · best #436
Last updated:

How does fuschu play?

Rating 1.02 K/R 0.72 ADR 79.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.03+0.01 · Ø 1.02 better than 47%
Pistol kills per match 3.0
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 36%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether fuschu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.65
JunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −163 ELO
38 matches · 39% win rate
In match 1 of the day −124 ELO
40 matches · 43% win rate
On Sundays +79 ELO, win rate 45%

fuschu loses the most ELO on Dust 2: −163 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 47 · Anubis
  4. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 62%
0.71 better than 36%
77.5 better than 33%
1.01 better than 42%
54% of 197 duels better than 67%
38% of 34 situations better than 47%
Dust 238
39% better than 11%
0.71 better than 34%
78.0 better than 33%
1.00 better than 36%
44% of 157 duels better than 14%
32% of 22 situations better than 32%
Ancient34
50% better than 45%
0.68 better than 18%
77.7 better than 29%
0.94 better than 18%
44% of 165 duels better than 13%
27% of 15 situations better than 23%
Anubis20
45% better than 27%
0.79 better than 73%
89.4 better than 86%
1.14 better than 81%
58% of 80 duels better than 82%
27% of 11 situations better than 23%
Cache15
60% -
0.69 -
74.1 -
1.00-
47% of 53 duels -
73% of 11 situations -
Inferno9
89% -
0.77 -
87.9 -
1.13-
52% of 46 duels -
71% of 7 situations -
Vertigo4
50% -
0.78 -
85.4 -
1.07-
47% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fuschu plays

Across 176 matches fuschu averages K/R 0.72, ADR 79.5 and a rating of 1.02. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 69 of 176 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 166 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. fuschu loses the most ELO on Dust 2 (−163 ELO, win rate 39%). Things go best in match 2 of the day (+276 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +276 ELO. Last 30 days: 54 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.