furiouuussss

MN
On FACEIT since 2024 240 matches tracked 35 matches in 30 days
ELO ▲ 32
2,526
30-day peak: 2,620
Rank SEA ▲ 69 places
#998
MN #165 in MN
30 days · prev. #1,067 · best #722
Last updated:

How does furiouuussss play?

Rating 1.18 (from 207 matches) K/R 0.84 ADR 85.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 240 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.5
Knife kills 4 in 240 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 88%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 55x 4K, 9 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +220
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.8, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −79 ELO
32 matches · 44% win rate
On Nuke −19 ELO
20 matches · 50% win rate
On Thursdays −20 ELO, win rate 45%

furiouuussss loses the most ELO in match 4 of the day: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 48 · Anubis
  3. Recorded match no. 100 · Vertigo
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 37%
0.85 better than 87%
85.8 better than 71%
1.20 better than 89%
51% of 460 duels better than 47%
31% of 54 situations better than 29%
Ancient49
69% better than 94%
0.88 better than 93%
89.7 better than 84%
1.25 better than 95%
58% of 228 duels better than 83%
30% of 37 situations better than 29%
Dust 236
33% better than 3%
0.74 better than 45%
79.4 better than 38%
1.01 better than 36%
47% of 148 duels better than 23%
40% of 25 situations better than 55%
Anubis25
68% better than 93%
0.89 better than 94%
88.5 better than 83%
1.31 better than 97%
58% of 132 duels better than 81%
61% of 31 situations better than 92%
Nuke20
50% better than 33%
0.83 better than 75%
84.5 better than 62%
1.12 better than 69%
52% of 88 duels right on the average
54% of 13 situations better than 84%
Cache14
29% -
0.74 -
74.9 -
1.01-
54% of 54 duels -
44% of 9 situations -
Inferno11
36% -
0.86 -
86.4 -
1.22-
57% of 44 duels -
83% of 6 situations -
Vertigo4
25% -
1.01 -
99.2 -
1.30-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How furiouuussss plays

Across 240 matches furiouuussss averages K/R 0.84 and ADR 85.5; the rating across the 207 rated matches is 1.18. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 56% headshots. The strongest map is Ancient with a 69% win rate in 49 matches. In 134 of 240 matches the rating was 1.10 or higher (56%), in 58 it was below 0.90. In 203 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: July 2026 at 1.24. furiouuussss loses the most ELO in match 4 of the day (−79 ELO, win rate 44%). Things go best on Mirage (+134 ELO, win rate 49%). Improved over the last three months: ELO +220. Got weaker: K/R −0.05, Rating −0.07, ADR −4.8, Win rate −11 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 35 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.