funtikk

Russia
163 matches tracked 41 matches in 30 days
Last updated:

How does funtikk play?

Rating 1.05 K/R 0.76 ADR 80.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 8%−3 pp · Ø 11% better than 49%
K/D 1.06+0.07 · Ø 0.99 better than 74%
Pistol kills per match 3.0
Knife kills 19 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.0%).

2K rounds 14.4%+1.4 pp · Ø 13.0% better than 81%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 24x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 62%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, Win rate +12 pp, ELO +189, First kills +3 pp
= Stayed the same
ADR at 81.6, Headshots at 55%
▼ Got worse
Clutch 1v1 −9 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
25 matches · 52% win rate
On Mirage −5 ELO
40 matches · 58% win rate
Between 18:00 and 24:00 −18 ELO, win rate 36%
On Saturdays +27 ELO, win rate 36%

funtikk loses the most ELO on Ancient: −45 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
40% better than 16%
0.75 better than 64%
78.4 better than 42%
1.04 better than 63%
54% of 206 duels better than 72%
45% of 49 situations better than 71%
Mirage40
58% better than 77%
0.76 better than 66%
80.9 better than 56%
1.07 better than 71%
55% of 151 duels better than 76%
28% of 36 situations better than 23%
Ancient25
52% better than 53%
0.72 better than 47%
80.2 right on the average
0.96 better than 37%
48% of 103 duels better than 39%
43% of 14 situations better than 62%
Anubis18
39% better than 14%
0.72 right on the average
78.2 better than 40%
0.99 better than 47%
42% of 76 duels better than 9%
26% of 19 situations better than 23%
Inferno11
36% -
0.83 -
83.0 -
1.17-
66% of 41 duels -
33% of 6 situations -
Nuke9
44% -
0.84 -
86.1 -
1.15-
58% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How funtikk plays

Across 163 matches funtikk averages K/R 0.76, ADR 80.1 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Averages 16.7 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 72 of 163 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 163 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. funtikk loses the most ELO on Ancient (−45 ELO, win rate 52%). Things go best on Dust 2 (+39 ELO, win rate 40%). Improved over the last three months: K/R +0.07, Rating +0.10, Win rate +12 pp, ELO +189, First kills +3 pp. Got weaker: Clutch 1v1 −9 pp. Unchanged in recent months: ADR at 81.6, Headshots at 55%. Last 30 days: 41 matches, win rate 59%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.