funeral-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 2,420 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.20. Last 3 months: 1.16 (at the start 1.08). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 92.6. Last 3 months: 90.1 (at the start 87.3). Clearly above the average (80.9).
Share of headshot kills
Best month: May 2026 with 66%. Last 3 months: 52% (at the start 59%). Slightly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 86%. Last 3 months: 56% (at the start 43%). Well above the average (50%).
Best month: October 2026 with 2,170. Last 3 months: 2,317 (at the start 2,170).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.67 · Ancient
- Most kills in a match: 35 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How funeral- plays
Across 85 matches funeral- averages K/R 0.82, ADR 89.5 and a rating of 1.14. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 42 of 85 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 71 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. Things go best on Dust 2 (+21 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +13 pp, ELO +147. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 90.1. Last 30 days: 40 matches, win rate 55%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.