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func

Sweden
On FACEIT since 2014 358 matches tracked 119 matches in 30 days
Last updated:

How does func play?

Rating 0.96 (from 308 matches) K/R 0.67 ADR 74.3 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 308 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 6%−6 pp · Ø 12% better than 33%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 7%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 35x 4K, 7 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Win rate +3 pp, ELO +154
= Stayed the same
K/R at 0.68, ADR at 74.8, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
93 matches · 55% win rate
On Inferno −36 ELO
39 matches · 46% win rate
Between 12:00 and 18:00 +22 ELO, win rate 47%
On Tuesdays −41 ELO, win rate 47%

func loses the most ELO on Anubis: −81 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.77 · Inferno
  4. Most kills in a match: 48 · Anubis

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis93
55% better than 52%
0.67 better than 13%
73.5 better than 10%
0.96 better than 18%
46% of 332 duels better than 18%
41% of 49 situations better than 58%
Ancient91
53% right on the average
0.70 better than 22%
79.2 better than 31%
1.01 better than 35%
47% of 292 duels better than 20%
45% of 47 situations better than 70%
Nuke51
59% better than 59%
0.65 better than 4%
71.4 better than 3%
0.93 better than 7%
43% of 121 duels better than 7%
31% of 26 situations better than 31%
Inferno39
46% better than 15%
0.67 better than 10%
74.3 better than 10%
0.96 better than 12%
46% of 132 duels better than 11%
45% of 22 situations better than 63%
Mirage33
45% better than 22%
0.58 better than 1%
67.6 better than 2%
0.82 better than 1%
34% of 87 duels better than 1%
38% of 16 situations right on the average
Cache27
48% -
0.68 -
74.2 -
0.96-
48% of 108 duels -
29% of 7 situations -
Dust 217
41% better than 13%
0.66 better than 12%
72.5 better than 10%
0.96 better than 20%
44% of 70 duels better than 11%
44% of 9 situations better than 67%
Vertigo4
75% -
0.75 -
83.1 -
1.06-
79% of 14 duels -
33% of 6 situations -
Overpass3
33% -
0.67 -
70.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How func plays

Across 358 matches func averages K/R 0.67 and ADR 74.3; the rating across the 308 rated matches is 0.96. Biggest strength: Utility damage per round at 5.0, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Nuke with a 59% win rate in 51 matches. In 87 of 308 matches the rating was 1.10 or higher (28%), in 132 it was below 0.90. In 296 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: September 2026 at 1.01. func loses the most ELO on Anubis (−81 ELO, win rate 55%). Things go best from match 5 of the day (+196 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +196 ELO. Improved over the last three months: Rating +0.08, Win rate +3 pp, ELO +154. Unchanged in recent months: K/R at 0.68, ADR at 74.8, Headshots at 54%. Last 30 days: 119 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.