fun_player

USA
On FACEIT since 2016 500 matches tracked 160 matches in 30 days
ELO ▲ 121
2,604
30-day peak: 2,728
Rank NA ▲ 765 places
#1,187
USA #614 in USA
30 days · prev. #1,952 · best #820
Last updated:

How does fun_player play?

Rating 1.01 (from 310 matches) K/R 0.74 ADR 79.3 from 500 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 481 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5 from the last 481
Knife kills 43 in 481 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 35%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 72x 4K, 9 aces in 418 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.74, ADR at 79.6, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −135

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 481 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −419 ELO
91 matches · 44% win rate
On Anubis −138 ELO
53 matches · 43% win rate
On Tuesdays −130 ELO, win rate 42%

fun_player loses the most ELO in match 1 of the day: −419 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 481 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
51% better than 45%
0.78 better than 66%
82.7 better than 57%
1.08 better than 63%
57% of 829 duels better than 81%
28% of 134 situations better than 20%
Dust 2114
49% better than 35%
0.70 better than 26%
77.3 better than 27%
0.96 better than 18%
55% of 548 duels better than 67%
41% of 56 situations better than 60%
Ancient66
58% better than 65%
0.76 right on the average
81.3 better than 43%
1.06 better than 54%
56% of 269 duels better than 73%
48% of 56 situations better than 74%
Anubis53
43% better than 16%
0.70 better than 27%
75.5 better than 19%
0.96 better than 20%
50% of 207 duels better than 37%
28% of 43 situations better than 23%
Inferno31
48% better than 25%
0.70 better than 18%
78.9 better than 26%
0.96 better than 12%
50% of 118 duels better than 29%
14% of 22 situations better than 5%
Cache25
48% -
0.72 -
76.3 -
0.99-
48% of 103 duels -
36% of 14 situations -
Nuke14
50% -
0.62 -
69.1 -
0.87-
45% of 56 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fun_player plays

Across 500 matches fun_player averages K/R 0.74 and ADR 79.3; the rating across the 310 rated matches is 1.01. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 66 matches. In 186 of 481 matches the rating was 1.10 or higher (39%), in 194 it was below 0.90. In 418 matches with detailed stats: 72 4Ks and 9 aces. Best month by rating: September 2026 at 1.09. fun_player loses the most ELO in match 1 of the day (−419 ELO, win rate 44%). Things go best on Ancient (+376 ELO, win rate 58%). Improved over the last three months: Rating +0.07. Got weaker: Headshots −2 pp, ELO −135. Unchanged in recent months: K/R at 0.74, ADR at 79.6, Win rate at 50%. Last 30 days: 160 matches, win rate 52%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.