fulmemory

Denmark
On FACEIT since 2020 196 matches tracked 67 matches in 30 days
ELO ▼ 46
2,147
30-day peak: 2,315
Rank EU
#168,959
Denmark #3,916 in Denmark
Last updated:
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How does fulmemory play?

Rating 0.98 K/R 0.72 ADR 78.6 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 5 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 21x 4K, 3 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.6
▼ Got worse
Rating −0.07, Headshots −8 pp, Win rate −6 pp, ELO −279

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
44 matches · 52% win rate
On Mirage −24 ELO
52 matches · 50% win rate
On Thursdays −27 ELO, win rate 42%

fulmemory loses the most ELO on Ancient: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
58% better than 75%
0.72 better than 40%
81.2 better than 52%
1.00 better than 37%
48% of 252 duels better than 34%
41% of 29 situations better than 60%
Mirage52
50% better than 43%
0.71 better than 36%
76.3 better than 28%
0.95 better than 24%
49% of 247 duels better than 39%
41% of 37 situations better than 59%
Ancient44
52% better than 57%
0.76 better than 60%
82.1 better than 58%
1.06 better than 63%
52% of 295 duels better than 56%
33% of 24 situations better than 40%
Anubis18
44% better than 25%
0.77 better than 65%
82.5 better than 59%
1.04 better than 53%
47% of 89 duels better than 25%
46% of 13 situations better than 71%
Nuke13
62% -
0.71 -
76.5 -
0.95-
48% of 67 duels -
33% of 3 situations -
Inferno9
11% -
0.50 -
57.9 -
0.73-
48% of 40 duels -
0% of 4 situations -
Cache3
33% -
0.46 -
58.9 -
0.63-
27% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fulmemory plays

Across 196 matches fulmemory averages K/R 0.72, ADR 78.6 and a rating of 0.98. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 62 of 196 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 158 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. fulmemory loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best on Dust 2 (+84 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, −2 ELO. Got weaker: Rating −0.07, Headshots −8 pp, Win rate −6 pp, ELO −279. Unchanged in recent months: K/R at 0.71, ADR at 77.6. Last 30 days: 67 matches, win rate 46%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.