fullmute

United Kingdom
On FACEIT since 2023 341 matches tracked 101 matches in 30 days
ELO ▼ 97
2,478
30-day peak: 2,695
Rank EU
#59,186
United Kingdom #1,060 in United Kingdom
Last updated:

How does fullmute play?

Rating 1.00 K/R 0.72 ADR 78.6 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.6
Knife kills 10 in 341 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 45%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 47x 4K, 5 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −232

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −268 ELO
93 matches · 44% win rate
In match 4 of the day −152 ELO
47 matches · 43% win rate
Between 6:00 and 12:00 −90 ELO, win rate 36%
On Mondays −182 ELO, win rate 36%

fullmute loses the most ELO on Mirage: −268 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 44 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
44% better than 22%
0.68 better than 21%
75.0 better than 21%
0.95 better than 22%
50% of 342 duels better than 41%
41% of 56 situations better than 60%
Dust 288
48% better than 34%
0.70 better than 28%
75.0 better than 20%
0.98 better than 28%
49% of 381 duels better than 38%
49% of 45 situations better than 76%
Ancient65
52% better than 47%
0.76 better than 55%
84.8 better than 64%
1.05 better than 54%
52% of 250 duels right on the average
32% of 47 situations better than 30%
Anubis49
57% better than 67%
0.76 better than 57%
84.1 better than 63%
1.05 better than 53%
56% of 216 duels better than 73%
27% of 26 situations better than 22%
Nuke22
55% right on the average
0.72 better than 38%
79.0 better than 38%
1.03 better than 45%
41% of 91 duels better than 6%
39% of 23 situations better than 53%
Inferno17
65% better than 80%
0.69 better than 25%
76.8 better than 23%
1.02 better than 37%
49% of 71 duels better than 32%
27% of 11 situations better than 22%
Cache7
57% -
0.74 -
81.0 -
0.99-
56% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fullmute plays

Across 341 matches fullmute averages K/R 0.72, ADR 78.6 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 123 of 341 matches the rating was 1.10 or higher (36%), in 134 it was below 0.90. In 267 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. fullmute loses the most ELO on Mirage (−268 ELO, win rate 44%). Things go best on Ancient (+54 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −39 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.3. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −232. Last 30 days: 101 matches, win rate 50%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.