fuRy_v1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,335 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average22% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.00).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 1.01 (at the start 1.14). Right on the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 84.3. Last 3 months: 74.6 (at the start 84.3). Slightly below the average (79.5).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 48% (at the start 47%). Just above the average (47%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 45% (at the start 57%). Clearly below the average (50%).
Best month: August 2026 with 1,498. Last 3 months: 1,441 (at the start 1,498).
Rounds with first kill
Best month: September 2026 with 9%. Last 3 months: 9% (at the start 7%). Clearly below the average (10%).
1v1 clutches won
Best month: September 2026 with 43%. Last 3 months: 32% (at the start 24%). Clearly below the average (39%).
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.08 · Anubis
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How fuRy_v1 plays
Across 43 matches fuRy_v1 averages K/R 0.74, ADR 79.2 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 8 players. Averages 15.9 kills per match with 48% headshots. In 20 of 43 matches the rating was 1.10 or higher (47%), in 19 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. Improved over the last three months: First kills +2 pp, Clutch 1v1 +8 pp. Got weaker: K/R −0.06, Rating −0.13, ADR −9.7, Win rate −12 pp, ELO −57. Unchanged in recent months: Headshots at 48%. Last 30 days: 10 matches, win rate 30%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.