frozpeeek

Turkey
On FACEIT since 2025 98 matches tracked 76 matches in 30 days
Last updated:

How does frozpeeek play?

Rating 1.24 K/R 0.88 ADR 90.0 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 42% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 36x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether frozpeeek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: October 2026 with 0.89.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −11 ELO
20 matches · 35% win rate

frozpeeek loses the most ELO on Anubis: −11 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 52 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 69%
0.88 better than 94%
89.4 better than 85%
1.27 better than 96%
52% of 143 duels better than 55%
46% of 24 situations better than 73%
Anubis20
35% better than 10%
0.83 better than 86%
87.2 better than 79%
1.16 better than 86%
49% of 92 duels better than 38%
44% of 16 situations better than 67%
Inferno20
60% better than 72%
0.91 better than 96%
92.9 better than 88%
1.29 better than 96%
60% of 80 duels better than 86%
36% of 25 situations better than 36%
Mirage15
47% better than 31%
0.87 better than 92%
91.8 better than 90%
1.19 better than 90%
50% of 54 duels better than 44%
67% of 12 situations better than 98%
Ancient4
75% -
0.86 -
87.1 -
1.22-
65% of 23 duels -
67% of 3 situations -
Cache4
75% -
0.82 -
88.3 -
1.15-
54% of 24 duels -
100% of 1 situations -
Nuke3
33% -
0.99 -
90.9 -
1.39-
69% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frozpeeek plays

Across 98 matches frozpeeek averages K/R 0.88, ADR 90.0 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 20.8 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 59 of 98 matches the rating was 1.10 or higher (60%), in 17 it was below 0.90. In 98 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: October 2026 at 1.26. frozpeeek loses the most ELO on Anubis (−11 ELO, win rate 35%). Things go best on Inferno (+25 ELO, win rate 60%). Last 30 days: 76 matches, win rate 47%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.