frox-

Poland
On FACEIT since 2015 481 matches tracked 220 matches in 30 days
ELO ▲ 538
3,330
30-day peak: 3,560
Rank EU ▲ 3,548 places
#2,497
Poland #126 in Poland
30 days · prev. #6,045 · best #1,226
Last updated:
Next update possible in 1h 40m

How does frox- play?

Rating 1.04 K/R 0.74 ADR 79.5 from 481 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 481 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (460 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Knife kills 13 in 481 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 39%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 84x 4K, 10 aces in 460 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +564
= Stayed the same
Headshots at 54%, Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 481 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
162 matches · 54% win rate
On Cache −53 ELO
44 matches · 52% win rate
Between 0:00 and 6:00 −291 ELO, win rate 41%
On Thursdays −252 ELO, win rate 44%

frox- loses the most ELO on Mirage: −100 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 56 · Mirage
  3. Longest win streak: 11 wins in a row · Inferno
  4. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 481 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
54% better than 47%
0.76 right on the average
81.4 better than 46%
1.08 better than 55%
53% of 672 duels right on the average
43% of 94 situations better than 63%
Dust 297
55% right on the average
0.72 better than 33%
78.1 better than 30%
1.02 better than 33%
54% of 344 duels better than 58%
49% of 43 situations better than 74%
Nuke52
52% better than 29%
0.73 better than 34%
77.1 better than 25%
1.04 better than 37%
49% of 174 duels better than 26%
44% of 36 situations better than 63%
Anubis44
48% better than 27%
0.70 better than 25%
76.5 better than 22%
0.98 better than 23%
51% of 181 duels better than 42%
23% of 26 situations better than 15%
Cache44
52% better than 26%
0.76 better than 37%
83.3 better than 43%
1.06 better than 33%
49% of 205 duels better than 22%
52% of 29 situations better than 78%
Ancient42
55% better than 48%
0.71 better than 27%
76.8 better than 22%
0.99 better than 26%
58% of 184 duels better than 80%
40% of 30 situations better than 54%
Inferno39
49% better than 16%
0.74 better than 33%
80.5 better than 30%
1.03 better than 25%
53% of 148 duels better than 32%
45% of 20 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How frox- plays

Across 481 matches frox- averages K/R 0.74, ADR 79.5 and a rating of 1.04. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 55% win rate in 42 matches. In 205 of 481 matches the rating was 1.10 or higher (43%), in 180 it was below 0.90. In 460 matches with detailed stats: 84 4Ks and 10 aces. Best month by rating: August 2026 at 1.16. frox- loses the most ELO on Mirage (−100 ELO, win rate 54%). Things go best on Ancient (+113 ELO, win rate 55%). Improved over the last three months: ELO +564. Got weaker: K/R −0.05, Rating −0.09, ADR −5.5. Unchanged in recent months: Headshots at 54%, Win rate at 53%. Last 30 days: 220 matches, win rate 54%, net ELO +286.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.