frowzy

Kyrgyzstan
175 matches tracked
ELO
3,104
Peak across recorded matches: 3,125
Rank NA ▼ 36 places
#193
Kyrgyzstan #22 in Kyrgyzstan
30 days · prev. #157 · best #157
Last updated:

How does frowzy play?

Rating 1.35 (from 150 matches) K/R 0.94 ADR 97.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 150 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 27% normal 0.90 to 1.09 10% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.39+0.34 · Ø 1.05 better than 98%
Pistol kills per match 3.7
Knife kills 1 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 17.2%+3.6 pp · Ø 13.6% better than 98%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 44x 4K, 5 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−2 pp · Ø 33% better than 29%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether frowzy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 160 before.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: August 2026 with 0.98.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −102 ELO
40 matches · 55% win rate
In match 2 of the day −81 ELO
37 matches · 43% win rate
In match 1 of the day −62 ELO
47 matches · 43% win rate

frowzy loses the most ELO on Anubis: −102 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
50% better than 30%
0.96 better than 98%
99.1 better than 97%
1.36 better than 98%
59% of 244 duels better than 85%
38% of 42 situations better than 47%
Anubis40
55% better than 49%
0.92 better than 97%
95.1 better than 95%
1.32 better than 97%
53% of 128 duels better than 54%
41% of 27 situations better than 57%
Cache21
62% better than 58%
0.96 better than 95%
101.1 better than 95%
1.38 better than 95%
56% of 80 duels better than 60%
60% of 15 situations better than 91%
Dust 213
62% -
0.90 -
92.8 -
1.31-
61% of 46 duels -
83% of 6 situations -
Ancient12
50% -
0.97 -
100.2 -
1.39-
64% of 36 duels -
40% of 5 situations -
Nuke7
43% -
0.78 -
85.5 -
1.24-
62% of 21 duels -
60% of 5 situations -
Vertigo4
100% -
1.00 -
95.6 -
1.43-
86% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frowzy plays

Across 175 matches frowzy averages K/R 0.94 and ADR 97.4; the rating across the 150 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 118 of 150 matches the rating was 1.10 or higher (79%), in 17 it was below 0.90. In 109 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: August 2026 at 1.39. frowzy loses the most ELO on Anubis (−102 ELO, win rate 55%). Things go best on Cache (+60 ELO, win rate 62%). Match no. 3 of the day goes best: 71% win rate, +10 ELO. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.