frontales

JP
FACEIT verified 216 matches tracked 50 matches in 30 days
ELO ▲ 265
4,245
30-day peak: 4,245
Rank EU ▼ 4 places
#41
JP #1 in JP
30 days · prev. #37 · best #37
Last updated:

How does frontales play?

Rating 1.26 (from 196 matches) K/R 0.88 ADR 88.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 196 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 40% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 62%+8 pp · Ø 54% better than 92%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.11).

Headshot rate 44%−8 pp · Ø 52% better than 14%
AWP share of kills 41%+27 pp · Ø 14% better than 94%
K/D 1.35+0.24 · Ø 1.11 better than 89%
Pistol kills per match 3.5
Knife kills 16 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (14.4%).

2K rounds 17.0%+2.6 pp · Ø 14.4% better than 92%
3K rounds 5.7%+1.2 pp · Ø 4.5% better than 81%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 29x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−1.0 · Ø 4.0 better than 20%
Enemies flashed per round 0.39+0.04 · Ø 0.35 better than 64%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.88, Rating at 1.25, ADR at 90.3, Win rate at 66%
▼ Got worse
ELO −218

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months unchanged at 0.88. Clearly above the average (0.78).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
24 matches · 50% win rate
In match 4 of the day +7 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 +342 ELO, win rate 58%
On Mondays +28 ELO, win rate 55%

frontales loses the most ELO on Nuke: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 43 · Anubis
  4. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 47%
0.88 better than 81%
87.6 better than 56%
1.22 better than 75%
58% of 299 duels better than 66%
32% of 34 situations better than 25%
Dust 253
77% better than 96%
0.95 better than 93%
96.3 better than 86%
1.39 better than 94%
65% of 317 duels better than 91%
54% of 26 situations better than 82%
Anubis28
75% better than 92%
0.89 better than 85%
87.7 better than 62%
1.32 better than 93%
71% of 146 duels better than 99%
56% of 16 situations better than 83%
Ancient26
69% better than 84%
0.80 right on the average
82.0 better than 28%
1.13 better than 53%
55% of 112 duels better than 55%
62% of 13 situations better than 92%
Nuke24
50% better than 33%
0.79 better than 65%
82.3 better than 54%
1.10 better than 65%
56% of 107 duels better than 68%
60% of 10 situations better than 91%
Cache13
69% -
0.89 -
91.4 -
1.29-
66% of 53 duels -
15% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frontales plays

Across 216 matches frontales averages K/R 0.88 and ADR 88.6; the rating across the 196 rated matches is 1.26. Biggest strength: Opening duels won at 62%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 3,500+ ELO players. Averages 19.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 77% win rate in 53 matches. In 133 of 196 matches the rating was 1.10 or higher (68%), in 34 it was below 0.90. In 124 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 1.30. frontales loses the most ELO on Nuke (−26 ELO, win rate 50%). Things go best on Dust 2 (+308 ELO, win rate 77%). From match no. 5 of the day on, things go best: 75% win rate, +147 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −218. Unchanged in recent months: K/R at 0.88, Rating at 1.25, ADR at 90.3, Win rate at 66%. Last 30 days: 50 matches, win rate 62%, net ELO +401.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.