froidzy

Vietnam
On FACEIT since 2015 166 matches tracked 27 matches in 30 days
Last updated:

How does froidzy play?

Rating 1.15 K/R 0.82 ADR 90.1 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.6
Knife kills 1 in 166 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 32x 4K, 5 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 96%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ELO at 2,606
▼ Got worse
K/R −0.06, Rating −0.06, ADR −4.2, Headshots −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
20 matches · 65% win rate
On Mirage −51 ELO
35 matches · 43% win rate
On Ancient −48 ELO
28 matches · 39% win rate

froidzy loses the most ELO on Anubis: −55 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 16%
0.80 better than 73%
88.8 better than 82%
1.13 better than 76%
53% of 149 duels better than 59%
50% of 18 situations better than 83%
Dust 231
48% better than 35%
0.77 better than 60%
86.0 better than 72%
1.05 right on the average
52% of 153 duels right on the average
67% of 12 situations better than 97%
Ancient28
39% better than 11%
0.79 better than 68%
85.2 better than 66%
1.12 better than 74%
52% of 135 duels right on the average
53% of 17 situations better than 84%
Cache23
48% -
0.91 -
98.3 -
1.27-
53% of 133 duels -
50% of 16 situations -
Anubis20
65% better than 84%
0.81 better than 77%
87.3 better than 79%
1.16 better than 82%
51% of 98 duels better than 45%
33% of 15 situations better than 37%
Inferno20
70% better than 89%
0.86 better than 81%
95.2 better than 90%
1.20 better than 78%
56% of 97 duels better than 60%
18% of 11 situations better than 9%
Nuke9
67% -
0.92 -
99.8 -
1.31-
66% of 56 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How froidzy plays

Across 166 matches froidzy averages K/R 0.82, ADR 90.1 and a rating of 1.15. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 60% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 98 of 166 matches the rating was 1.10 or higher (59%), in 36 it was below 0.90. In 114 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: June 2026 at 1.28. froidzy loses the most ELO on Anubis (−55 ELO, win rate 65%). Things go best from match 5 of the day (+78 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +78 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.06, ADR −4.2, Headshots −4 pp. Unchanged in recent months: ELO at 2,606. Last 30 days: 27 matches, win rate 78%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.