frnksaint

Kosovo
On FACEIT since 2020 249 matches tracked 45 matches in 30 days
ELO ▼ 89
2,045
30-day peak: 2,134
Rank EU
#227,016
Kosovo #2,161 in Kosovo
Last updated:

How does frnksaint play?

Rating 1.11 (from 199 matches) K/R 0.80 ADR 87.3 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.5
Knife kills 5 in 249 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 41x 4K, 4 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Win rate +5 pp
= Stayed the same
ADR at 87.4, ELO at 2,045
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −12 ELO
25 matches · 28% win rate
On Inferno −11 ELO
47 matches · 47% win rate
On Mondays ±0 ELO, win rate 32%

frnksaint loses the most ELO in match 4 of the day: −12 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Reached level 10 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage
  5. Most kills in a match: 46 · Ancient

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
52% right on the average
0.84 better than 88%
90.9 better than 89%
1.16 better than 86%
56% of 364 duels better than 79%
40% of 42 situations better than 57%
Inferno47
47% better than 30%
0.79 better than 68%
87.2 better than 69%
1.09 better than 60%
55% of 176 duels better than 62%
31% of 16 situations better than 30%
Ancient43
47% better than 34%
0.80 better than 76%
86.6 better than 76%
1.14 better than 81%
58% of 192 duels better than 83%
32% of 28 situations better than 33%
Anubis33
52% right on the average
0.80 better than 77%
87.1 better than 80%
1.11 better than 75%
51% of 117 duels better than 46%
25% of 20 situations better than 18%
Dust 223
43% better than 19%
0.73 better than 45%
80.8 better than 50%
0.99 better than 34%
50% of 101 duels better than 42%
15% of 13 situations better than 4%
Cache13
54% -
0.80 -
85.3 -
1.19-
64% of 56 duels -
50% of 8 situations -
Nuke7
43% -
0.74 -
86.8 -
1.01-
59% of 29 duels -
17% of 6 situations -
Vertigo5
60% -
0.80 -
90.5 -
1.07-
63% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frnksaint plays

Across 249 matches frnksaint averages K/R 0.80 and ADR 87.3; the rating across the 199 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 100 of 199 matches the rating was 1.10 or higher (50%), in 55 it was below 0.90. In 178 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. frnksaint loses the most ELO in match 4 of the day (−12 ELO, win rate 28%). Things go best on Dust 2 (+77 ELO, win rate 43%). Match no. 2 of the day goes best: 56% win rate, +68 ELO. Improved over the last three months: K/R +0.06, Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 87.4, ELO at 2,045. Last 30 days: 45 matches, win rate 44%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.