frmsadormita

South Korea
On FACEIT since 2016 402 matches tracked 39 matches in 30 days
ELO ▼ 23
2,942
30-day peak: 2,972
Rank EU ▼ 5,341 places
#11,480
South Korea #219 in South Korea
30 days · prev. #6,139 · best #6,139
Last updated:

How does frmsadormita play?

Rating 1.13 K/R 0.78 ADR 80.9 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 402 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 2.7
Knife kills 8 in 402 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 50x 4K, 7 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 65%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 45%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 80.3, ELO at 2,942
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −218 ELO
72 matches · 46% win rate
In match 4 of the day −120 ELO
48 matches · 48% win rate
Between 12:00 and 18:00 −275 ELO, win rate 49%
On Fridays −117 ELO, win rate 40%

frmsadormita loses the most ELO in match 2 of the day: −218 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
48% better than 28%
0.78 better than 62%
80.2 better than 42%
1.11 better than 68%
61% of 624 duels better than 92%
44% of 107 situations better than 68%
Ancient79
53% right on the average
0.78 better than 61%
83.6 better than 56%
1.10 better than 64%
62% of 336 duels better than 93%
40% of 48 situations better than 53%
Dust 277
56% better than 59%
0.84 better than 84%
86.8 better than 73%
1.22 better than 88%
68% of 397 duels better than 99%
40% of 50 situations better than 55%
Anubis62
63% better than 78%
0.76 better than 54%
76.1 better than 21%
1.12 better than 70%
59% of 227 duels better than 84%
41% of 41 situations better than 56%
Nuke30
60% better than 60%
0.77 right on the average
75.7 better than 18%
1.12 better than 59%
56% of 93 duels better than 65%
42% of 19 situations better than 56%
Inferno5
60% -
0.64 -
64.9 -
0.98-
58% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frmsadormita plays

Across 402 matches frmsadormita averages K/R 0.78, ADR 80.9 and a rating of 1.13. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Anubis with a 63% win rate in 62 matches. In 219 of 402 matches the rating was 1.10 or higher (54%), in 115 it was below 0.90. In 328 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: July 2026 at 1.29. frmsadormita loses the most ELO in match 2 of the day (−218 ELO, win rate 46%). Things go best on Anubis (+85 ELO, win rate 63%). Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 80.3, ELO at 2,942. Last 30 days: 39 matches, win rate 46%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.