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friction_89

Australia
On FACEIT since 2016 144 matches tracked 12 matches in 30 days
Last updated:

How does friction_89 play?

Rating 0.91 (from 110 matches) K/R 0.63 ADR 71.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 110 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.88−0.13 · Ø 1.01 better than 9%
Pistol kills per match 2.1
Knife kills 5 in 140 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 11%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 17x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.08, ADR +4.3, Headshots +4 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.68. Last 3 months: 0.67 (at the start 0.59). Clearly below the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
36 matches · 33% win rate
In match 3 of the day ±0 ELO
23 matches · 30% win rate
On Fridays −23 ELO, win rate 32%

friction_89 loses the most ELO on Mirage: −23 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 2.22 · Cache

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 45%
0.60 better than 3%
68.4 better than 4%
0.90 better than 13%
47% of 121 duels better than 29%
35% of 23 situations better than 42%
Mirage36
33% better than 5%
0.60 better than 3%
70.0 better than 7%
0.85 better than 5%
37% of 130 duels better than 3%
31% of 13 situations better than 30%
Inferno22
68% better than 90%
0.61 better than 9%
69.4 better than 9%
0.86 better than 9%
41% of 78 duels better than 9%
50% of 8 situations better than 78%
Ancient12
33% -
0.65 -
74.8 -
1.02-
40% of 42 duels -
0% of 5 situations -
Anubis10
70% -
0.76 -
83.6 -
1.09-
62% of 42 duels -
0% of 2 situations -
Cache9
44% -
0.76 -
76.2 -
1.07-
55% of 31 duels -
60% of 5 situations -
Nuke4
50% -
0.62 -
70.1 -
0.85-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How friction_89 plays

Across 140 matches friction_89 averages K/R 0.63 and ADR 71.2; the rating across the 110 rated matches is 0.91. Most room to improve: Damage per round (ADR) at 71.2, better than only 7% of level 8 players. Averages 13.9 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 22 of 110 matches the rating was 1.10 or higher (20%), in 58 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. friction_89 loses the most ELO on Mirage (−23 ELO, win rate 33%). Things go best in match 2 of the day (+50 ELO, win rate 53%). From match no. 5 of the day on, things go best: 55% win rate, −46 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +4.3, Headshots +4 pp, Win rate +10 pp. Last 30 days: 12 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.