frevzo

Australia
On FACEIT since 2021 33 matches tracked 22 matches in 30 days
ELO
1,754
Peak across the last 33 matches: 1,796
Rank OCE ▲ 595 places
#2,099
30 days · prev. #2,694 · best #1,929
Last updated:

How does frevzo play?

Rating 1.20 K/R 0.87 ADR 91.8 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 30% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
DamageHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so well above the average (1.01).

Headshot rate 58%+10 pp · Ø 48% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.21+0.20 · Ø 1.01 better than 95%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.2%).

2K rounds 17.5%+4.3 pp · Ø 13.2% better than 99%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 3x 4K, 2 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether frevzo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.85
OctNov

Patterns

Soon this shows where frevzo loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
54% -
0.86 -
90.9 -
1.18-
58% of 48 duels -
40% of 10 situations -
Dust 27
86% -
0.79 -
88.0 -
1.09-
55% of 22 duels -
43% of 7 situations -
Inferno6
83% -
0.93 -
94.3 -
1.26-
65% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frevzo plays

Across 33 matches frevzo averages K/R 0.87, ADR 91.8 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 96% of level 9 players. Averages 19.7 kills per match with 58% headshots. In 22 of 33 matches the rating was 1.10 or higher (67%), in 5 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 2 aces. Last 30 days: 22 matches, win rate 73%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.