freizen777

Lithuania
185 matches tracked 56 matches in 30 days
ELO ▲ 213
2,953
30-day peak: 2,953
Rank EU ▲ 384 places
#9,556
Lithuania #111 in Lithuania
30 days · prev. #9,940 · best #8,409
Last updated:

How does freizen777 play?

Rating 1.13 K/R 0.81 ADR 86.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 185 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.4
Knife kills 4 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 22x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 87.4
▼ Got worse
Win rate −9 pp, ELO −161

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −58 ELO
20 matches · 35% win rate

freizen777 loses the most ELO in match 4 of the day: −58 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 50 · Anubis
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 71%
0.82 better than 78%
90.1 better than 85%
1.12 better than 70%
54% of 216 duels better than 61%
35% of 26 situations better than 38%
Dust 241
56% better than 61%
0.80 better than 72%
85.9 better than 71%
1.12 better than 69%
50% of 195 duels better than 38%
40% of 25 situations better than 55%
Ancient39
51% better than 42%
0.81 better than 74%
85.1 better than 64%
1.14 better than 76%
52% of 159 duels right on the average
26% of 19 situations better than 21%
Inferno24
58% right on the average
0.80 better than 59%
86.5 better than 58%
1.12 better than 52%
49% of 100 duels better than 21%
69% of 13 situations better than 97%
Cache17
47% better than 21%
0.87 better than 83%
87.7 better than 63%
1.23 better than 81%
57% of 102 duels better than 65%
50% of 6 situations better than 77%
Anubis16
50% better than 36%
0.83 better than 83%
90.0 better than 87%
1.19 better than 87%
50% of 60 duels better than 37%
40% of 5 situations better than 54%
Nuke5
20% -
0.61 -
71.4 -
0.82-
38% of 26 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freizen777 plays

Across 185 matches freizen777 averages K/R 0.81, ADR 86.9 and a rating of 1.13. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 90 of 185 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 87 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. freizen777 loses the most ELO in match 4 of the day (−58 ELO, win rate 35%). Things go best on Dust 2 (+175 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +84 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −161. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 87.4. Last 30 days: 56 matches, win rate 52%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.