fredybr

ME
On FACEIT since 2015 241 matches tracked 120 matches in 30 days
ELO ▲ 320
3,586
30-day peak: 3,661
Rank EU ▲ 490 places
#662
#2 in ME
30 days · before #1,152 · best #514
Last updated:

How does fredybr play?

Rating 0.95 (from 135 matches) K/R 0.69 ADR 80.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 6%−5 pp better than 36%
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.8
Knife kills 3 in 241 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 40x 4K, 0 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.1+2.0 better than 90%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +8.1, Headshots +5 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −269

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.64).

Patterns

From the last 241 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −300 ELO
42 matches · 36% wins
On Ancient −1 ELO
64 matches · 47% wins
On Wednesdays −71 ELO, win rate 43%

fredybr loses the most ELO in match 3 of the day: −300 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 61%
0.69 better than 26%
82.1 better than 56%
0.92 better than 15%
49% of 327 duels better than 35%
65% of 17 situations better than 97%
Ancient64
47% better than 29%
0.72 better than 36%
82.6 better than 55%
1.04 better than 53%
48% of 268 duels better than 32%
43% of 21 situations better than 68%
Dust 241
44% better than 22%
0.65 better than 12%
76.9 better than 28%
0.86 better than 4%
42% of 184 duels better than 10%
38% of 13 situations level
Anubis32
59% better than 73%
0.63 better than 6%
75.7 better than 21%
0.87 better than 4%
43% of 168 duels better than 10%
33% of 9 situations better than 40%
Cache12
42% -
0.77 -
84.9 -
1.13-
53% of 74 duels -
25% of 4 situations -
Inferno12
75% -
0.72 -
87.1 -
0.95-
61% of 31 duels -
0% of 2 situations -
Nuke7
86% -
0.68 -
72.5 -
1.15-
50% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fredybr plays

Across 241 matches fredybr averages K/R 0.69 and ADR 80.5; the rating across the 135 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1. That is better than 90% of players on level 10. Most room to improve: K/D at 0.92. That is better than only 12% of players on level 10. On average 15.1 kills per match, 55% of them headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 39 of 135 matches the rating was 1.10 or higher (29%), in 64 it was below 0.90. In 190 matches with detailed stats: 40 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. fredybr loses the most ELO in match 3 of the day (−300 ELO, win rate 36%). Things go best in match 4 of the day (+270 ELO, win rate 59%). Improved over the last three months: K/R +0.06, ADR +8.1, Headshots +5 pp, Win rate +9 pp. Got weaker: ELO −269. Last 30 days: 120 matches, win rate 54%, ELO balance +426.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.