fred3r1c

AR
138 matches tracked 11 matches in 30 days
Last updated:

How does fred3r1c play?

Rating 1.00 (from 37 matches) K/R 0.69 ADR 78.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 37 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 65%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.1−0.5 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 0%−11 pp better than 1%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 16%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 22x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.48+0.20 better than 90%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.08, ADR +7.8, Win rate +11 pp, ELO +379
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.64).

Patterns

From the last 138 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −38 ELO
56 matches · 54% wins
On Wednesdays −115 ELO, win rate 38%

fred3r1c loses the most ELO on Mirage: −38 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 64%
0.70 better than 33%
78.7 better than 43%
0.96-
47% of 274 duels better than 29%
34% of 29 situations better than 41%
Dust 234
59% better than 78%
0.63 better than 8%
74.6 better than 20%
0.97-
43% of 143 duels better than 14%
38% of 16 situations level
Anubis17
35% better than 11%
0.68 better than 23%
76.4 better than 27%
1.07-
44% of 66 duels better than 17%
50% of 8 situations better than 79%
Nuke13
69% -
0.85 -
92.1 -
1.16-
46% of 68 duels -
38% of 8 situations -
Ancient10
40% -
0.67 -
75.2 -
0.84-
55% of 44 duels -
0% of 3 situations -
Inferno7
71% -
0.71 -
70.6 -
0.88-
36% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fred3r1c plays

Across 138 matches fred3r1c averages K/R 0.69 and ADR 78.2; the rating across the 37 rated matches is 1.00. On average 15.0 kills per match, 51% of them headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 13 of 37 matches the rating was 1.10 or higher (35%), in 17 it was below 0.90. In 90 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: August 2026 at 1.14. fred3r1c loses the most ELO on Mirage (−38 ELO, win rate 54%). Things go best in match 3 of the day (+22 ELO, win rate 66%). Improved over the last three months: K/R +0.08, ADR +7.8, Win rate +11 pp, ELO +379. Unchanged in recent months: Headshots at 51%. Last 30 days: 11 matches, win rate 36%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.