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freakazoid

USA
FACEIT verified FACEIT verified On FACEIT since 2015 264 matches tracked 14 matches in 30 days
ELO ▼ 49
2,953
30-day peak: 3,002
Rank NA ▼ 126 places
#347
USA #260 in USA
30 days · prev. #221 · best #218
Last updated:

How does freakazoid play?

Rating 1.14 K/R 0.84 ADR 93.8 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 264 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.13+0.08 · Ø 1.05 better than 69%
Pistol kills per match 2.7
Knife kills 6 in 264 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 57x 4K, 8 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 96%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 92.3, Headshots at 53%
▼ Got worse
Win rate −6 pp, ELO −186

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −366 ELO
94 matches · 50% win rate
In match 4 of the day −66 ELO
37 matches · 49% win rate
On Mondays +79 ELO, win rate 51%

freakazoid loses the most ELO on Dust 2: −366 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 3.09 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
50% better than 35%
0.86 better than 88%
96.7 better than 95%
1.15 better than 76%
54% of 476 duels better than 60%
46% of 28 situations better than 72%
Anubis49
59% better than 67%
0.89 better than 94%
96.9 better than 97%
1.22 better than 89%
56% of 262 duels better than 70%
24% of 29 situations better than 16%
Nuke35
54% better than 44%
0.81 better than 68%
92.5 better than 87%
1.12 better than 61%
52% of 227 duels better than 44%
67% of 6 situations better than 96%
Mirage30
60% better than 77%
0.80 better than 71%
90.4 better than 85%
1.13 better than 73%
51% of 155 duels better than 43%
40% of 10 situations better than 55%
Cache26
73% better than 92%
0.84 better than 74%
93.9 better than 84%
1.14 better than 61%
56% of 158 duels better than 62%
70% of 10 situations better than 97%
Inferno15
60% better than 55%
0.74 better than 31%
82.0 better than 33%
0.98 better than 13%
47% of 70 duels better than 12%
33% of 9 situations better than 34%
Ancient14
57% -
0.80 -
86.5 -
1.07-
63% of 68 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freakazoid plays

Across 264 matches freakazoid averages K/R 0.84, ADR 93.8 and a rating of 1.14. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 137 of 264 matches the rating was 1.10 or higher (52%), in 80 it was below 0.90. In 223 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: July 2026 at 1.17. freakazoid loses the most ELO on Dust 2 (−366 ELO, win rate 50%). Things go best on Anubis (+198 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, +170 ELO. Got weaker: Win rate −6 pp, ELO −186. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 92.3, Headshots at 53%. Last 30 days: 14 matches, win rate 64%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.