freak67

Denmark
On FACEIT since 2019 168 matches tracked 64 matches in 30 days
ELO ▲ 73
2,464
30-day peak: 2,464
Rank EU
#63,169
Denmark #1,673 in Denmark
Last updated:

How does freak67 play?

Rating 1.13 K/R 0.82 ADR 88.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 168 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 3.4
Knife kills 3 in 168 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 26x 4K, 4 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +10.0, Win rate +3 pp
= Stayed the same
ELO at 2,464
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
32 matches · 53% win rate
On Dust 2 −6 ELO
47 matches · 51% win rate
Between 18:00 and 24:00 +3 ELO, win rate 43%
On Fridays −6 ELO, win rate 32%

freak67 loses the most ELO on Ancient: −61 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 3.13 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 77%
0.85 better than 88%
88.9 better than 82%
1.19 better than 88%
59% of 338 duels better than 88%
54% of 26 situations better than 88%
Dust 247
51% better than 46%
0.78 better than 67%
88.5 better than 82%
1.06 better than 56%
55% of 328 duels better than 69%
36% of 36 situations better than 44%
Ancient32
53% right on the average
0.88 better than 94%
91.8 better than 90%
1.24 better than 95%
58% of 171 duels better than 80%
57% of 14 situations better than 88%
Inferno10
40% -
0.63 -
75.2 -
0.87-
53% of 60 duels -
33% of 3 situations -
Anubis8
38% -
0.74 -
82.0 -
0.96-
55% of 49 duels -
25% of 8 situations -
Nuke7
57% -
0.81 -
85.0 -
1.24-
53% of 36 duels -
29% of 7 situations -
Cache5
60% -
0.74 -
81.7 -
1.06-
48% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How freak67 plays

Across 168 matches freak67 averages K/R 0.82, ADR 88.1 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 81 of 168 matches the rating was 1.10 or higher (48%), in 46 it was below 0.90. In 64 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. freak67 loses the most ELO on Ancient (−61 ELO, win rate 53%). Things go best on Mirage (+121 ELO, win rate 59%). Improved over the last three months: K/R +0.12, Rating +0.19, ADR +10.0, Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,464. Last 30 days: 64 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.