fraz666

CL
265 matches tracked 86 matches in 30 days
ELO ▲ 149
2,060
30-day peak: 2,179
Rank SA ▼ 1,366 places
#5,271 #194 in CL
30 days · before #3,905 · best #3,307
Last updated:

How does fraz666 play?

Rating 1.09 (from 97 matches) K/R 0.80 ADR 88.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 97 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 95%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 21%+10 pp better than 88%
K/D 1.02−0.01 better than 42%
Pistol kills per match 2.7
Knife kills 5 in 265 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 50%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 71x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 5.1+1.0 better than 78%
Enemies flashed per round 0.47+0.17 better than 88%
Rounds with a death 78%+6.0 pp better than 1%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +13 pp, ELO +231
= Stayed the same
K/R at 0.80, ADR at 88.9, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78).

Patterns

From the last 265 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −28 ELO
78 matches · 51% wins
On Mirage −1 ELO
92 matches · 45% wins

fraz666 loses the most ELO on Dust 2: −28 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
45% better than 24%
0.83 better than 84%
92.1 better than 91%
1.08–
53% of 594 duels better than 58%
37% of 57 situations better than 44%
Dust 278
51% better than 44%
0.80 better than 76%
88.9 better than 84%
1.17–
54% of 443 duels better than 66%
28% of 29 situations better than 23%
Anubis26
46% better than 28%
0.79 better than 71%
87.1 better than 79%
1.04–
48% of 141 duels better than 27%
20% of 15 situations better than 10%
Inferno23
43% better than 15%
0.76 better than 54%
83.8 better than 53%
0.83–
47% of 164 duels better than 21%
60% of 10 situations better than 93%
Cache16
31% –
0.83 –
93.1 –
1.20–
58% of 93 duels –
27% of 15 situations –
Nuke16
44% better than 21%
0.76 better than 44%
86.2 better than 60%
1.19–
56% of 102 duels better than 66%
57% of 7 situations better than 87%
Ancient12
50% –
0.64 –
72.8 –
1.07–
49% of 57 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How fraz666 plays

Across 265 matches fraz666 averages K/R 0.80 and ADR 88.7; the rating across the 97 rated matches is 1.09. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 78%. That is better than only 1% of players on level 10. On average 17.3 kills per match, 55% of them headshots. The strongest map is Dust 2 with a 51% win rate in 78 matches. In 43 of 97 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 204 matches with detailed stats: 71 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. fraz666 loses the most ELO on Dust 2 (−28 ELO, win rate 51%). Things go best in match 4 of the day (+73 ELO, win rate 61%). Improved over the last three months: Win rate +13 pp, ELO +231. Unchanged in recent months: K/R at 0.80, ADR at 88.9, Headshots at 55%. Last 30 days: 86 matches, win rate 50%, ELO balance −74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.