frayzehhHHhH

United Kingdom
On FACEIT since 2016 72 matches tracked 28 matches in 30 days
ELO ▲ 111
2,957
30-day peak: 2,957
Rank EU ▼ 769 places
#10,187
United Kingdom #158 in United Kingdom
30 days · prev. #9,418 · best #8,112
Last updated:

How does frayzehhHHhH play?

Rating 1.08 K/R 0.75 ADR 79.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 72 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.11+0.06 · Ø 1.05 better than 65%
Pistol kills per match 3.4
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 15x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.72+0.41 · Ø 0.31 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.4, ELO at 2,956
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −19 ELO
40 matches · 48% win rate

frayzehhHHhH loses the most ELO in match 1 of the day: −19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
65% better than 84%
0.68 better than 15%
71.6 better than 6%
0.98 better than 25%
56% of 52 duels better than 71%
25% of 12 situations better than 18%
Nuke15
47% better than 20%
0.78 better than 53%
85.3 better than 62%
1.12 better than 60%
63% of 75 duels better than 91%
25% of 8 situations better than 19%
Cache12
58% -
0.72 -
74.1 -
1.02-
49% of 37 duels -
50% of 6 situations -
Inferno7
57% -
0.73 -
78.6 -
1.06-
73% of 33 duels -
67% of 3 situations -
Mirage7
71% -
0.97 -
100.9 -
1.38-
65% of 23 duels -
40% of 5 situations -
Dust 26
33% -
0.86 -
87.7 -
1.27-
63% of 30 duels -
0% of 3 situations -
Anubis4
25% -
0.64 -
69.3 -
0.92-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frayzehhHHhH plays

Across 72 matches frayzehhHHhH averages K/R 0.75, ADR 79.7 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 30 of 72 matches the rating was 1.10 or higher (42%), in 22 it was below 0.90. In 51 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. frayzehhHHhH loses the most ELO in match 1 of the day (−19 ELO, win rate 48%). Things go best on Ancient (+5 ELO, win rate 65%). Match no. 2 of the day goes best: 61% win rate. Got weaker: K/R −0.04, Rating −0.06, Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: ADR at 79.4, ELO at 2,956. Last 30 days: 28 matches, win rate 54%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.