frantz_-

Heard & McDonald Islands
192 matches tracked 32 matches in 30 days
ELO ▲ 158
2,070
30-day peak: 2,070
Rank EU
#206,404
Heard & McDonald Islands #188 in Heard & McDonald Islands
Last updated:

How does frantz_- play?

Rating 0.96 K/R 0.69 ADR 83.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.1
Knife kills 5 in 192 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 22x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 84.2, Headshots at 42%
▼ Got worse
Win rate −6 pp, ELO −83

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
48 matches · 46% win rate
On Ancient −75 ELO
43 matches · 42% win rate
On Thursdays +13 ELO, win rate 34%

frantz_- loses the most ELO on Mirage: −102 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 1.96 · Dust 2
  5. Most kills in a match: 34 · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 63%
0.66 better than 14%
80.3 better than 45%
0.95 better than 21%
43% of 214 duels better than 11%
30% of 40 situations better than 28%
Mirage48
46% better than 31%
0.70 better than 30%
86.8 better than 77%
0.95 better than 22%
45% of 164 duels better than 18%
37% of 30 situations better than 46%
Ancient43
42% better than 22%
0.69 better than 23%
82.3 better than 54%
0.97 better than 29%
46% of 167 duels better than 22%
29% of 21 situations better than 28%
Inferno26
54% better than 48%
0.65 better than 10%
82.0 better than 53%
0.91 better than 8%
53% of 119 duels better than 54%
25% of 16 situations better than 19%
Nuke15
40% better than 10%
0.79 better than 63%
87.1 better than 72%
1.07 better than 55%
45% of 49 duels better than 12%
22% of 9 situations better than 14%
Anubis4
50% -
0.78 -
88.5 -
1.10-
71% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frantz_- plays

Across 192 matches frantz_- averages K/R 0.69, ADR 83.4 and a rating of 0.96. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 58 of 192 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 164 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. frantz_- loses the most ELO on Mirage (−102 ELO, win rate 46%). Things go best on Inferno (+54 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, +4 ELO. Got weaker: Win rate −6 pp, ELO −83. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 84.2, Headshots at 42%. Last 30 days: 32 matches, win rate 53%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.