franciszek

Poland
On FACEIT since 2015 250 matches tracked 45 matches in 30 days
ELO ▼ 7
2,911
30-day peak: 3,010
Rank EU ▼ 3,973 places
#12,679
Poland #652 in Poland
30 days · prev. #8,706 · best #8,706
Last updated:

How does franciszek play?

Rating 1.01 (from 215 matches) K/R 0.75 ADR 82.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.2
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 29%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 38x 4K, 6 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 6%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +406
= Stayed the same
Rating at 1.03, ADR at 82.1, Win rate at 49%
▼ Got worse
K/R −0.06

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −203 ELO
59 matches · 42% win rate
On Anubis −111 ELO
45 matches · 40% win rate
Between 12:00 and 18:00 −94 ELO, win rate 38%
On Sundays −115 ELO, win rate 40%

franciszek loses the most ELO on Ancient: −203 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 3.15 · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 75%
0.78 better than 62%
85.9 better than 70%
1.02 better than 38%
45% of 286 duels better than 13%
28% of 32 situations better than 19%
Ancient59
42% better than 15%
0.76 right on the average
82.6 better than 51%
1.02 better than 37%
53% of 236 duels better than 55%
43% of 21 situations better than 62%
Anubis45
40% better than 11%
0.68 better than 17%
77.4 better than 27%
0.92 better than 10%
43% of 190 duels better than 8%
41% of 29 situations better than 57%
Dust 242
50% better than 36%
0.73 better than 38%
77.0 better than 25%
1.05 better than 45%
45% of 160 duels better than 14%
33% of 18 situations better than 35%
Nuke16
56% right on the average
0.83 better than 74%
88.8 better than 75%
1.16-
56% of 54 duels better than 65%
33% of 6 situations better than 36%
Cache3
67% -
0.58 -
75.4 -
0.87-
23% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How franciszek plays

Across 250 matches franciszek averages K/R 0.75 and ADR 82.2; the rating across the 215 rated matches is 1.01. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 80 of 215 matches the rating was 1.10 or higher (37%), in 82 it was below 0.90. In 179 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. franciszek loses the most ELO on Ancient (−203 ELO, win rate 42%). Things go best from match 5 of the day (+54 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +54 ELO. Improved over the last three months: Headshots +2 pp, ELO +406. Got weaker: K/R −0.06. Unchanged in recent months: Rating at 1.03, ADR at 82.1, Win rate at 49%. Last 30 days: 45 matches, win rate 51%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.