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fran-

Argentina
258 matches tracked
ELO
2,158
Peak across recorded matches: 2,338
Rank SA ▼ 504 places
#4,114
Argentina #1,289 in Argentina
30 days · prev. #3,610 · best #3,610
Last updated:

How does fran- play?

Rating 0.98 (from 208 matches) K/R 0.70 ADR 74.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 73%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.7
Knife kills 2 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +11 pp, Win rate +6 pp
= Stayed the same
K/R at 0.71, ADR at 76.2
▼ Got worse
ELO −245

Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −91 ELO
47 matches · 45% win rate
In match 3 of the day −55 ELO
37 matches · 43% win rate
On Thursdays +21 ELO, win rate 44%

fran- loses the most ELO in match 2 of the day: −91 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 14 wins in a row · Nuke
  4. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
45% better than 25%
0.70 better than 30%
73.9 better than 16%
0.98 better than 32%
48% of 311 duels better than 30%
39% of 44 situations better than 51%
Dust 270
64% better than 89%
0.70 better than 30%
74.1 better than 17%
1.01 better than 43%
50% of 259 duels better than 44%
48% of 33 situations better than 77%
Nuke25
40% better than 10%
0.67 better than 14%
72.9 better than 11%
0.93 better than 12%
52% of 77 duels better than 48%
40% of 15 situations better than 55%
Ancient22
41% better than 19%
0.71 better than 34%
80.6 better than 47%
0.92-
50% of 50 duels better than 45%
17% of 6 situations better than 8%
Cache18
61% better than 71%
0.75 better than 55%
77.1 better than 32%
1.06 better than 54%
53% of 68 duels better than 55%
60% of 10 situations better than 91%
Anubis17
47% better than 31%
0.69 better than 24%
72.7 better than 10%
1.02-
57% of 46 duels better than 79%
40% of 5 situations better than 55%
Inferno14
43% -
0.63 -
73.2 -
0.85-
43% of 21 duels -
75% of 4 situations -
Overpass3
33% -
0.66 -
72.0 -
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Compared with players on the same level who have at least 15 matches on the map.

How fran- plays

Across 258 matches fran- averages K/R 0.70 and ADR 74.5; the rating across the 208 rated matches is 0.98. Most room to improve: Damage per round (ADR) at 74.5, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 70 matches. In 75 of 208 matches the rating was 1.10 or higher (36%), in 90 it was below 0.90. In 182 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. fran- loses the most ELO in match 2 of the day (−91 ELO, win rate 45%). Things go best from match 5 of the day (+71 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +71 ELO. Improved over the last three months: Headshots +11 pp, Win rate +6 pp. Got weaker: ELO −245. Unchanged in recent months: K/R at 0.71, ADR at 76.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.