fraid_-

Russia
On FACEIT since 2017 84 matches tracked 55 matches in 30 days
Last updated:

How does fraid_- play?

Rating 0.90 K/R 0.67 ADR 71.4 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 45%−5 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 41%−9 pp · Ø 50% better than 7%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.86−0.14 · Ø 1.00 better than 2%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 13%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 14x 4K, 0 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether fraid_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
25 matches · 32% win rate
From match 5 of the day +24 ELO
31 matches · 35% win rate
Between 12:00 and 18:00 +25 ELO, win rate 34%

fraid_- loses the most ELO on Mirage: −47 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.63 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 13%
0.72 better than 38%
75.4 better than 22%
0.99 better than 32%
53% of 122 duels better than 58%
47% of 15 situations better than 76%
Mirage25
32% better than 3%
0.65 better than 12%
69.1 better than 5%
0.85 better than 4%
38% of 130 duels better than 3%
27% of 15 situations better than 20%
Ancient11
64% -
0.71 -
74.0 -
0.97-
43% of 58 duels -
55% of 11 situations -
Cache8
50% -
0.65 -
67.7 -
0.88-
42% of 38 duels -
0% of 1 situations -
Anubis7
29% -
0.61 -
75.4 -
0.77-
38% of 40 duels -
0% of 3 situations -
Inferno4
50% -
0.47 -
56.4 -
0.69-
50% of 14 duels -
-
Nuke4
50% -
0.62 -
68.2 -
0.85-
50% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fraid_- plays

Across 84 matches fraid_- averages K/R 0.67, ADR 71.4 and a rating of 0.90. Most room to improve: K/D at 0.86, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 19 of 84 matches the rating was 1.10 or higher (23%), in 43 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. fraid_- loses the most ELO on Mirage (−47 ELO, win rate 32%). Last 30 days: 55 matches, win rate 40%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.