fpvatom

Belarus
On FACEIT since 2022 131 matches tracked 48 matches in 30 days
ELO ▼ 108
2,056
30-day peak: 2,164
Rank EU
#214,408
Belarus #5,027 in Belarus
Last updated:

How does fpvatom play?

Rating 1.09 K/R 0.79 ADR 85.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 14x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.8, Headshots +7 pp, ELO +82
= Stayed the same
K/R at 0.79, Rating at 1.07
▼ Got worse
Win rate −20 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −39 ELO
20 matches · 25% win rate
On Mirage −25 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −97 ELO, win rate 41%

fpvatom loses the most ELO on Ancient: −39 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Vertigo
  2. Highest rating in a match: 3.01 · Vertigo
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Nuke
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
52% right on the average
0.85 better than 90%
88.7 better than 84%
1.17 better than 87%
57% of 141 duels better than 82%
34% of 29 situations better than 42%
Ancient20
25% better than 1%
0.77 better than 63%
85.8 better than 70%
1.02 better than 47%
47% of 101 duels better than 27%
20% of 10 situations better than 11%
Dust 220
50% right on the average
0.71 better than 34%
80.5 better than 45%
0.99 better than 34%
46% of 90 duels better than 22%
33% of 12 situations better than 36%
Mirage20
35% better than 6%
0.75 better than 57%
84.0 better than 67%
1.01 better than 44%
44% of 78 duels better than 14%
19% of 16 situations better than 8%
Nuke17
35% better than 6%
0.77 better than 58%
81.7 better than 45%
1.08 better than 59%
62% of 81 duels better than 92%
47% of 17 situations better than 71%
Cache14
71% -
0.80 -
85.7 -
1.12-
57% of 72 duels -
22% of 9 situations -
Inferno8
75% -
0.80 -
82.0 -
1.15-
60% of 42 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fpvatom plays

Across 131 matches fpvatom averages K/R 0.79, ADR 85.4 and a rating of 1.09. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 56 of 131 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. fpvatom loses the most ELO on Ancient (−39 ELO, win rate 25%). Things go best on Anubis (+5 ELO, win rate 52%). From match no. 5 of the day on, things go best: 62% win rate, −47 ELO. Improved over the last three months: ADR +4.8, Headshots +7 pp, ELO +82. Got weaker: Win rate −20 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07. Last 30 days: 48 matches, win rate 35%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.