fower

Brazil
113 matches tracked 23 matches in 30 days
ELO ▼ 8
2,180
30-day peak: 2,207
Rank SA ▼ 295 places
#3,494 #1,847 in BR
30 days · prev. #3,199 · best #3,199
Last updated:

How does fower play?

Rating 1.10 K/R 0.77 ADR 82.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 15%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

fower gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

fower wins 23 of 100 1v2s. 2 percentage points above the level 10 average (21%).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.12 kills per death. 0.08 above the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 10%−1 pp better than 54%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

fower gets exactly 2 kills in 14.7 of 100 rounds. 1.3 percentage points above the level 10 average (13.4%).

2K rounds 14.7%+1.3 pp better than 78%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 20x 4K, 3 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 5.7 utility damage per round from HEs and mollies. 1.6 above the level 10 average (4.1).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.41+0.11 better than 81%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
Whether fower is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
31 matches · 35% win rate
On Anubis −24 ELO
21 matches · 57% win rate

fower loses the most ELO in match 2 of the day: −31 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Inferno
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 50 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
67% better than 86%
0.80 better than 73%
83.4 better than 55%
1.20 better than 83%
54% of 110 duels better than 57%
39% of 23 situations better than 48%
Anubis21
57% better than 65%
0.83 better than 87%
87.1 better than 80%
1.18 better than 89%
59% of 107 duels better than 84%
31% of 16 situations better than 31%
Ancient19
68% better than 90%
0.80 better than 76%
88.7 better than 83%
1.13 better than 81%
55% of 78 duels better than 68%
57% of 7 situations better than 88%
Dust 213
54% -
0.71 -
77.1 -
1.05-
47% of 77 duels -
38% of 8 situations -
Mirage13
54% -
0.72 -
82.6 -
0.99-
48% of 81 duels -
33% of 9 situations -
Nuke13
54% -
0.69 -
76.1 -
0.95-
40% of 68 duels -
20% of 5 situations -
Cache10
60% -
0.76 -
77.6 -
1.03-
55% of 53 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fower plays

Across 113 matches fower averages K/R 0.77, ADR 82.8 and a rating of 1.10. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 53 of 113 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 110 matches with detailed stats: 20 4Ks and 3 aces. fower loses the most ELO in match 2 of the day (−31 ELO, win rate 35%). Things go best on Inferno (+4 ELO, win rate 67%). Match no. 3 of the day goes best: 79% win rate, −17 ELO. Last 30 days: 23 matches, win rate 48%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.