fotaldoss

St. Kitts & Nevis
158 matches tracked 36 matches in 30 days
ELO ▲ 101
2,667
30-day peak: 2,697
Rank EU
#30,914
St. Kitts & Nevis #7 in St. Kitts & Nevis
Last updated:

How does fotaldoss play?

Rating 1.02 K/R 0.75 ADR 84.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.01−0.04 · Ø 1.05 better than 33%
Pistol kills per match 2.6
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 66%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 15x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +225
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 84.8
▼ Got worse
Headshots −6 pp

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
34 matches · 41% win rate
On Anubis −37 ELO
34 matches · 38% win rate
Between 0:00 and 6:00 +84 ELO, win rate 42%
On Fridays +27 ELO, win rate 45%

fotaldoss loses the most ELO in match 2 of the day: −80 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 31 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 64%
0.76 better than 56%
86.7 better than 75%
1.03 better than 46%
49% of 234 duels better than 35%
40% of 20 situations better than 57%
Anubis34
38% better than 9%
0.71 better than 31%
81.6 right on the average
0.95 better than 19%
48% of 189 duels better than 29%
64% of 11 situations better than 94%
Ancient31
52% better than 41%
0.77 better than 57%
85.3 better than 64%
1.09 better than 63%
53% of 141 duels better than 54%
36% of 14 situations better than 44%
Nuke26
54% better than 49%
0.75 better than 47%
82.2 better than 51%
1.00 better than 36%
57% of 132 duels better than 77%
31% of 13 situations better than 29%
Dust 210
60% -
0.77 -
88.1 -
1.11-
48% of 54 duels -
25% of 8 situations -
Cache5
60% -
0.76 -
87.0 -
1.08-
38% of 26 duels -
0% of 1 situations -
Inferno3
67% -
0.70 -
82.8 -
0.95-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fotaldoss plays

Across 158 matches fotaldoss averages K/R 0.75, ADR 84.5 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 60 of 158 matches the rating was 1.10 or higher (38%), in 69 it was below 0.90. In 65 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. fotaldoss loses the most ELO in match 2 of the day (−80 ELO, win rate 41%). Things go best in match 3 of the day (+171 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +171 ELO. Improved over the last three months: Win rate +9 pp, ELO +225. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 84.8. Last 30 days: 36 matches, win rate 53%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.