forgotteNN

Turkey
On FACEIT since 2018 115 matches tracked 34 matches in 30 days
Last updated:

How does forgotteNN play?

Rating 1.22 K/R 0.85 ADR 88.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 115 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 24x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +316
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.28, ADR −5.9, Headshots −4 pp, Win rate −4 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: April 2026 with 1.11. Last 3 months: 0.81 (at the start 0.98). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
61 matches · 74% win rate
In match 3 of the day −28 ELO
21 matches · 52% win rate
On Fridays +23 ELO, win rate 52%

forgotteNN loses the most ELO on Dust 2: −28 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 42 · Dust 2
  5. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
74% better than 99%
0.88 better than 94%
89.5 better than 85%
1.29 better than 97%
56% of 204 duels better than 76%
35% of 31 situations better than 41%
Inferno21
52% better than 46%
0.85 better than 91%
87.8 better than 80%
1.26 better than 96%
62% of 84 duels better than 91%
35% of 17 situations better than 38%
Anubis19
32% better than 4%
0.79 better than 75%
83.9 better than 67%
1.10 better than 73%
65% of 54 duels better than 97%
53% of 15 situations better than 83%
Nuke4
25% -
0.55 -
78.7 -
0.72-
40% of 15 duels -
-
Ancient3
0% -
0.90 -
99.4 -
1.14-
75% of 4 duels -
25% of 4 situations -
Cache3
67% -
1.00 -
100.0 -
1.41-
67% of 15 duels -
-
Mirage3
33% -
0.94 -
96.1 -
1.22-
83% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forgotteNN plays

Across 115 matches forgotteNN averages K/R 0.85, ADR 88.2 and a rating of 1.22. Biggest strength: K/D at 1.27, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 74% win rate in 61 matches. In 73 of 115 matches the rating was 1.10 or higher (63%), in 21 it was below 0.90. In 82 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: April 2026 at 1.64. forgotteNN loses the most ELO on Dust 2 (−28 ELO, win rate 74%). Things go best on Inferno (+23 ELO, win rate 52%). Improved over the last three months: ELO +316. Got weaker: K/R −0.17, Rating −0.28, ADR −5.9, Headshots −4 pp, Win rate −4 pp. Last 30 days: 34 matches, win rate 53%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.