forch3r

Germany
On FACEIT since 2026 458 matches tracked 88 matches in 30 days
Last updated:

How does forch3r play?

Rating 1.19 K/R 0.87 ADR 92.0 from 458 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 458 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 30%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.5
Knife kills 7 in 458 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 126x 4K, 17 aces in 402 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.6, ELO +184
= Stayed the same
Headshots at 59%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 458 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
86 matches · 60% win rate
Between 18:00 and 24:00 +21 ELO, win rate 48%
On Fridays +81 ELO, win rate 40%

forch3r loses the most ELO on Ancient: −36 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.44 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 458 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
53% right on the average
0.88 better than 92%
94.0 better than 93%
1.19 better than 88%
54% of 1,118 duels better than 66%
35% of 78 situations better than 40%
Dust 291
44% better than 20%
0.83 better than 83%
87.6 better than 78%
1.14 better than 76%
52% of 443 duels right on the average
38% of 40 situations better than 46%
Ancient86
60% better than 75%
0.91 better than 96%
93.4 better than 92%
1.24 better than 93%
59% of 520 duels better than 86%
39% of 41 situations better than 52%
Anubis86
58% better than 68%
0.87 better than 92%
93.5 better than 93%
1.20 better than 88%
52% of 498 duels right on the average
41% of 34 situations better than 56%
Nuke8
88% -
0.82 -
81.1 -
1.12-
51% of 41 duels -
33% of 6 situations -
Cache7
43% -
0.79 -
86.2 -
1.07-
57% of 35 duels -
0% of 1 situations -
Inferno6
67% -
0.89 -
88.8 -
1.19-
54% of 35 duels -
50% of 4 situations -
Vertigo3
33% -
0.69 -
71.0 -
0.95-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forch3r plays

Across 458 matches forch3r averages K/R 0.87, ADR 92.0 and a rating of 1.19. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 59% headshots. The strongest map is Ancient with a 60% win rate in 86 matches. In 264 of 458 matches the rating was 1.10 or higher (58%), in 113 it was below 0.90. In 402 matches with detailed stats: 126 4Ks and 17 aces. Best month by rating: October 2026 at 1.23. forch3r loses the most ELO on Ancient (−36 ELO, win rate 60%). Things go best on Anubis (+85 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +45 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.6, ELO +184. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 88 matches, win rate 45%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.