forcev

Lithuania
On FACEIT since 2017 146 matches tracked 23 matches in 30 days
ELO ▲ 264
2,214
30-day peak: 2,214
Rank EU
#136,479
Lithuania #1,098 in Lithuania
Last updated:

How does forcev play?

Rating 1.07 K/R 0.73 ADR 75.4 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether forcev is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.87
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.87.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +25 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −57 ELO, win rate 50%
On Fridays +27 ELO, win rate 50%

forcev loses the most ELO in match 3 of the day: +25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 31 · Mirage
  5. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 44%
0.78 better than 69%
79.6 better than 45%
1.12 better than 77%
57% of 171 duels better than 82%
39% of 23 situations better than 54%
Inferno36
64% better than 78%
0.70 better than 25%
71.2 better than 6%
1.08 better than 58%
54% of 128 duels better than 55%
58% of 19 situations better than 90%
Ancient19
53% better than 55%
0.73 better than 43%
78.0 better than 31%
1.01 better than 44%
59% of 110 duels better than 88%
50% of 8 situations better than 82%
Anubis19
47% better than 36%
0.70 better than 32%
71.8 better than 8%
1.03 right on the average
52% of 69 duels better than 54%
45% of 11 situations better than 70%
Dust 219
53% better than 57%
0.70 better than 32%
72.7 better than 14%
1.00 better than 40%
52% of 62 duels better than 55%
46% of 13 situations better than 76%
Cache8
50% -
0.78 -
81.8 -
1.08-
62% of 39 duels -
33% of 6 situations -
Nuke5
80% -
0.79 -
77.7 -
1.13-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forcev plays

Across 146 matches forcev averages K/R 0.73, ADR 75.4 and a rating of 1.07. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.4, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Inferno with a 64% win rate in 36 matches. In 65 of 146 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 100 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.37. forcev loses the most ELO in match 3 of the day (+25 ELO, win rate 35%). Things go best in match 2 of the day (+118 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +62 ELO. Last 30 days: 23 matches, win rate 70%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.