foraless

Nigeria
On FACEIT since 2022 229 matches tracked 160 matches in 30 days
ELO ▲ 276
3,309
30-day peak: 3,369
Rank EU ▲ 1,747 places
#2,587
Nigeria #4 in Nigeria
30 days · prev. #4,334 · best #1,977
Last updated:
Next update possible in 56m 55s

How does foraless play?

Rating 1.10 (from 179 matches) K/R 0.79 ADR 85.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.8
Zeus kills3 in 229 matches
Knife kills 4 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 66%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 41x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 86.2, Win rate at 56%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −42 ELO
30 matches · 47% win rate
On Nuke −30 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 −86 ELO, win rate 47%
On Fridays +59 ELO, win rate 47%

foraless loses the most ELO in match 3 of the day: −42 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 69%
0.78 better than 59%
85.0 better than 64%
1.07 right on the average
50% of 247 duels better than 34%
50% of 24 situations better than 82%
Ancient57
60% better than 67%
0.82 better than 77%
89.4 better than 82%
1.18 better than 83%
59% of 195 duels better than 84%
42% of 24 situations better than 58%
Dust 231
55% right on the average
0.80 better than 69%
84.2 better than 61%
1.12 better than 64%
50% of 125 duels better than 36%
25% of 20 situations better than 16%
Anubis30
57% better than 56%
0.78 better than 62%
83.5 better than 59%
1.04 better than 42%
49% of 106 duels better than 30%
31% of 13 situations better than 32%
Nuke25
44% better than 13%
0.75 better than 41%
79.7 better than 36%
1.03 better than 33%
39% of 84 duels better than 2%
38% of 8 situations better than 46%
Inferno11
55% -
0.79 -
84.6 -
1.11-
53% of 49 duels -
33% of 3 situations -
Cache4
25% -
0.84 -
93.4 -
1.13-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How foraless plays

Across 229 matches foraless averages K/R 0.79 and ADR 85.4; the rating across the 179 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Ancient with a 60% win rate in 57 matches. In 95 of 179 matches the rating was 1.10 or higher (53%), in 57 it was below 0.90. In 179 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. foraless loses the most ELO in match 3 of the day (−42 ELO, win rate 47%). Things go best in match 1 of the day (+90 ELO, win rate 86%). Match no. 1 of the day goes best: 86% win rate, +90 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.2, Win rate at 56%. Last 30 days: 160 matches, win rate 57%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.